Terminal Knight ZBrush Timelapse

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I love how clean your hardsurface work is.
Also its fun watching your workflow, you just reminded me the 'Interpolate' button exists in zbrush, I forgot to use that for the past year lol

martinhamilton
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I like how you were optimizing and retoping it at the same time... your a master dude

asfandyaralam
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Badass! Thanks for sharing your process!

MagnumN
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i still dont understand how you get "closed pieces" when separating every polygroup etc. Everytime i do it i get a hollow piece without a face

edrevvvv
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Awesome work bro, i also do this kind of things. Mainly monsters for 3d printing and then to do real statues. Love it. Thumbs up.

mikem.
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Amazing.. Question: How do you break up the pieces so you can rig it to a skeleton? Do you have to rebuild it again? Repologise seperate pieces? No ons shows that process..

albertusbodenstein
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Thank you for demystifying your process here. It 's helped me a lot in my work, so thank you! Quick question regarding the cuts you make with the orb crack brush around 3:57. What are you using to deploy the brush in that straight line? It's a technique I'm not familiar with. Any help is much appreciated!

BryanOLearyJr
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A masterpiece, mind you asking how to record such time-lapse videos ?

neumann
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This is so dope! I've never seen the paint / zremesh plains tool in a workflow before, is there a special setting youre using at the 3minute mark, or are you just zremeshing multiple times until you get the right topology? It kind of looks like the patch tool in Topogun

raff_kash
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Love this viddie! thanks for sharing man!

ImAskingAiNow
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Dude, cool work in the style of the recently released Ghost runner 2. There is one question, which brush did you use during 0.55 minutes of your video, please throw a link

AYTIZM
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Thank you for sharing your process. As a new user to Zbrush, I was wondering what you did between 3:09 and 3:20, Would love to get sharp clean edges on a sword I am working on.

dziewiatkom
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Hi, nice vid ! Your workflow look really efficient. How many poly did you work with for the détails parts ?
Thx again for the contents !

antoinemetay
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That's awesome! How long did it take you to make this model?

-nikolllaos-
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I wish I could make cool stuff like you I always straggle with proportions and scale of things.

Dav__
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how long do you think it takes to get to such a level of proficiency with zbrush? from what i can tell you work with comparatively few tools compared to other artists who cram out addons for each move, with great results, so it gives me hope the software might not be as insurmountable as i told myself for years by now.

ESD
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One more cool video.Could you share, please, your popup menu on a hotkey technique? (ZBrush interface lists are a nightmare after maya pie menu. Loads of reading through them, instead of just clicking needed function)

ИльяТихвинский
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Could you please explain the part where you grab something dynamesh paint the topology and remesh it with clean edges and planea i need to know how to do this 😭

robinsalas
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Question sir; at 10 min 35 secs you take the real hand, polygroup each finger, hide the polygroups and then start inserting the mechanical/robot fingers. During the robot finger creation you have a sort of transparency on where you can see the hidden polygrouped fingers. How the frick did you do that?

adam
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Ok, but what now? to use this model for a movie, game or anything, you need to retropology the entire model. after all, it will take a month. are you doing it for art or is it a good way to do it correctly? I have the impression that blender is better, it gives more control over the mesh. what do you think about it, I want to start learning Zbrush but I don't see anywhere how to do it correctly from start to finish. it looks cool, but is it useful?

DrKnow