PERFECT Weapon Aiming! (IK, Unity Tutorial Third Person Shooter)

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💬 Let's learn how to make a character aim perfectly at a target.
👍 Learn to make awesome games step-by-step from start to finish.

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💬 Let's learn how to make a character aim perfectly at a target.
This is essential for making a good shooter controller, without it the character will simply aim straight forward towards wherever your animation is aiming rather than aiming perfectly at the exact position in the world.
This is pretty easy to do thanks to the awesome Unity Animation Rigging package!

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If you have any questions post them in the comments and I'll do my best to answer them.

See you next time!

#unitytutorial #unity3d #gamedev

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Hello and Welcome!
I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#.

I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.

I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users.

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Even as someone who works in Unreal, I can still learn so much from your videos!
Unreal has like it's own way of achieving nearly the same thing in a very similar way so I can apply a lot of your tutorials to my own projects as well. Thank you!

C_Corpze
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Thats a underexplored theme IMO, took hours searching to get a procedural lever pulling animation to work. Thanks for bringing it. It was on point =)

davdev
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I finally decided i want to learn how to make games so I found your channel, loved it and watched the entire TOP10 games series plus some more and finding out you were Portuguese made me really proud for some reason. I love when channels I enjoy are from our little country. Congrats on the content.

franciscoalmeida
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Finally a well known developer youtuber made this.. been watching smaller youtubers tutorials and they out dated and were in a very low quality 😩

King.K.O
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I hope you are making an extended (paid) tutorial series for a GTA 3rd person game using Synty assets. There are probably 10’sk Synty asset owners who would buy that - maybe 100’sk Synty asset owners- partner with Synty Studios (who might provide a basic pack to go with your course) and you would have a massive market.

alekjwrgnwekfgn
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great tutorial like always code monkey. Took a bit of a break (1 1/2 ish years ) from unity (working in Unreal engine for a bit), also starting College at University of Nevada, Las Vegas (UNLV) [Getting my degree in Computer Science]!

tacticalmythic
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If anyone has this error - "The TransformStreamHandle cannot be resolved" - change the Rig object parent from Player Armature (the main Parent) to "Root" so the object stays near the "Hips" object

salazarlee
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You are a very gifted teacher. I've been teacNice tutorialng soft for over 50 years and really appreciate your video being a beginner in soft soft.

gamingtipsmanolo
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hey bro please dont stop making videos like brackeys you are simply amazing

ArslanAhmed-fd
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5:24 Problem, and it's a bizarre one: The transformation gizmo is not snapping to the spine when I select it. Instead it stays on/snaps to the right hand again. Any idea why it would do this, and how do get around it?

EDIT: Deleting that cube object that was a child of the right hand seemed to fix it.

thomascircle
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Thanks man, this is such a useful tutorial! And so on-point. I was having such a hard time getting the animation rigging package to work, since months. You my friend are a Godsend. Thank you so much for this!

razor_ho
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Hey, i just completed both tutorials and i just got to say it, they were really useful, and everything ended up looking professional. Iused the mouse sphere and it didn't work right (when sudden changes in deepness, the spine IK turned too fast), but i created an gameobject 10 meters on the z axis of the main camera and it worked amazing. And I just lerped to create a smoother movement between the position and the positioni it should aquire when following the gameObject in font of the camera that i created. I am really happy and I hope you keed doing third person shooters. A cover mechanich and simple IA that also uses it and you just got a full game.

WildEleganceGS
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I was doing this by code, and it was a pain because I had to stop animations. Excellent tutorial!, now refactoring to include this.

jjnavacool
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Thanks for this tutorial, Unity really has a lot of amazing functionality already built-in

Dominik-K
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As of today I have bought all your courses 😊😊 keep sharing.. I like your tuts, they are really good and with lot of things to learn..

supertaurus
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Nice video! Could you also make tutorial for this system with multiple weapons? I think it will be very good!

Bartek-
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Could you please also make tutorials for a First Person Shooter? That would be great!

eliaspiersig
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I was just searching all youtube for this and I see a post notification on it from you, Thank you very much!

luaykashef
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That two videos were insanely good <3

nixonscherbarth
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Your tutorials are so different bro! Always learn something new, even if I know some of it. Thanks

MikeOlaoye