Elden Ring - A glaring oversight

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Ever since their debut in Dark Souls 1, the Basilisks have been an infamous menace, so what better way to honor them than make essentially immortal floating versions of them in the DLC. Thankfully, they may not have landed on "immortal" quite as squarely as they probably hoped.

Song used: Subterranean Graveyard - King's Field IV OST
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Since the Evil Eyes don't technically die like a regular NPC would, whenever you reduce their HP to 0 they'll continue playing the animation they were currently playing until it finishes, only stopping once it would be time to perform the next animation. Due to this, if you use this trick on one of the ones that is floating down the hallway, it won't actually stop until it goes all the way back to its home statue. There is a sort of comedy to the fact that these eyes, which likely represent Godwyn, can't die a proper death and just get stuck in an awkward limbo state instead.

ZullietheWitch
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You know it's gonna be a rough dungeon when they give you deathblight boluses for free in the first side room

RadiantBeachShulk
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2:48 putting the Evil Eye in Godwyn's empty socket is just the kind of detail I love about these videos.

RamAurelius
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I find destined death being the only thing that can stop deathblight to be incredibly lore accurate. If not for the lack of death animation, I would have argued it was intentional.

Machuell_DuLac
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"Watching over the corridors with their balefu-"

"CURSE YOU BAYLE! I HEREBY VOW, YOU WILL RUE THIS DAY!"

fdhappy
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In a similar vein, the flame lightning that strikes in the Jagged Peak area is actually spawned by a dozen or so invisible, intangible NPCs. However, once Bayle is defeated, they stop spawning lightning and become targetable and killable, they're just invisible playermodels.

umgak_prime
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it's at least thematic that the deathblight-causing abomination would be killable by Destined Death or it's bastardized desaturated counterpart

sayanchandaroy
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i love that they worked their way up to basilisks in an iterative manner to really emphasize how they work, especially those eyes

jenny_azoth
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While this is definitely just a simple oversight of an edge case slipping through the cracks, it seems weirdly appropriate for Black Flame and Destined Death to both have this sort of effect on the Eyes.

NinjablazerZero
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Interestingly, these basilisk statues could be "dealt with" by other means. Using mimic veil proved to be useful, as in most of the cases, even while moving, the death status effect wasn't applying to the character when I first tried it. Although it worked quite janky with the moving eyes, so it might just be a bug or an oversight, since technically the statues couldn't see you because of the veil.

wadsie
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Oh, I see you've cleverly hidden an eye pun in the title there.
That's great! I always love a good optical elusion.

kalimaude
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I haven't seen anyone mention how basilisks' eyes, and the eyes that appear in these catacombs, look strikingly similar to an eclipse, with their pitch black pupils and thin white ring around it. It seems to be another intentional connection between eclipses and the story at Castle Sol and Godwyn's deathblight, though I'm not sure what it would mean in this context

Officiallightblade
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It’s really menacing the first time I discovered it, just two massive blue berries floating down the hallway whilst procing deathblight

Raine_Sakan
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Good ole bug eyes, been around since the beginning of the series playing essentially the same role…killing via bad breath 💀

TheSsjJoker
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fairplay, your vids are probably the sole reason the kingsfield songs have so many views on YT

BLUNTASFFF
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"AND STOP STARING AT ME WITH THOSE BIG OL EYES!"

jeremiah
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you cant trick us zullie, this is a godwyn video disguised as a game mechanic video!

velvetdraws
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The way the Basilisk Statues are portrayed as well, in a hostile stance with what look like slightly embellished features, is very true to how civilizations have often portrayed animals with a strong cultural or symbolic meaning. It's just a nice little artistic detail thst shows us they aren't just there because Basilisks are recognizable to us, but also because this culture sees them as a sort of totemic animal.

Which is especially funny for an animal that can turn you into a totem, eh?

Wolf_ManJack
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Man! Those big eyes in scorpion river catacombs terrified me alot. They've made dungeons amazing in the dlc.

Tarnishedwarrior
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ah

the fear of prolonged eye contact

and the internal panic of knowing they see you and now you are locked-in to a social engagement

death would be preferable. im glad these statues took that into consideration.

NotYourRealMom