How to Create a Simple Objective System in Unreal Engine 5 | Horror Game

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Ready to make your game even more realistic? In this tutorial, we remake a common mechanic in almost any game today, the Objective System. Get ready to take your game to a whole new level of advancement. Learn how to add a dynamic and infinitely customizable system for objectives where you want in your game. You can also style this however you would like and can advance on it even more to make it the best possible. This is utilized in many horror games like Resident Evil 7, alien isolation, Outlast, and many more games. Today, I will teach you how to easily create an objective system in unreal engine 5 for your project! Subscribe now and let's get started!
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Dude, your tutorials are insanely useful. I’m starting a project and your videos are helping me ALOT

reyesjvader
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thanks a lot, plz next video on inventory plzzz

abidchowdhury
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Epic series! Im on the edge of seat to see whats next. Thank you for your dedication 🙏

theunclefungus
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If you gonna make inventory anytime soon..please make it optimized and robust so that it has full controller support and works with notes as well... combining, discarding, storing and then saving that data is also something i would really wish to see in an inventory system. I have seen a lot of inventory tutorials on yt but they dont cover these topics and integrating/scaling them up to add other features becomes very difficult

redhood
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Amazing tutorial as usual my guy. If you wanna be unreal jesus I would appreciate an animation driven ladder tutorial XD

magicman
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her code, if it's not too much trouble, it would be really cool to see you teaching a little about lighting within the unreal

RCARDO.
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Literally starting a game using your tutorials
Still need a fighting system tho😭

rileykdr
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It would be cool to have a tutorial to make a map in the style of Resident Evil or Silent Hill ^^

TaiiD
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Unreal Sifu uploaded again boys..time to learn

redhood
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thanks a lot, do you have any plan on adding inventory system? or NPC interaction and dialog system?

aomined
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Very nicely done. I do have a couple questions:
1. How would you evolve this to show all current objectives? Or would you design the game to only have one at a time and assign an input to playing the animation?
2. Rather than using tags, would it be possible to create an interface with an actor input going straight to the completed actor event. Then making a variable with an eyedropper to select to objective BP, plugging that into the interface actor input? Hopefully I explained that clear enough, I imagine a similar modularity could be achieved with components, what do you think?

I'm looking forward to more content, you seem to both understand the engine while also keeping code simple. Keep up the good work!

spicygriffin
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Hi nice tutorial! Quick question, is it right to have a level objective code on a specific actor that can be reutilized? I think that would create a lot of extra code you'd be loading for each actor that is linked to an objective. I suppose that the level blueprint should be a better location to place it, referencing it only on that level alone.

agustintoselli
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hi dude, can you create a leaning system ??

grimm
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how i add character animation open/close door interaction? Do you know?

BlackCrimson
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Hello, can I take your project as a basis for my game, I plan to use it commercially

nodead
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I messed something up and I want to see the instructions but in the link it says that the file has been deleted

masterx_
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Hi.Please don't spin the screen around.

TeacupPotato