25+ Tweaks That Make Zelda: Tears of the Kingdom BETTER Than Breath of the Wild

preview_player
Показать описание
It's the little things

#zelda #nintendo #nintendoswitch
Рекомендации по теме
Комментарии
Автор

I like how they incorporated some of hyrule warriors into tears by using the monster camp health bars

nicolemonrue
Автор

2 Things I noticed that you didn't mention:
1. When you skip the cooking animation, It fades to black and comes back a lot quicker. A small thing, but I usually have big cooking sessions in bulk to last me a couple hours, and this feels really nice
2. Enemies that used to pop up at random do so a lot less. Yiga soldiers, chu-chus, stalkoblins, oktoroks, keese, it was so annoying just peacefully walking around and then these guys came up. They still are in TotK, but it is a lot more rare.

UnderAverage
Автор

The load screens are also incredibly short. Going into and out of a shrine is like MAYBE 5 seconds.

jefftroidvania
Автор

Another neat thing is with the Rock Octoroks. In BOTW, they would just clean up the Rusty Weapons and make them pristine. In TOTK, while it doesn't remove the decay from surface weapons, Rocktoroks now can suck up any weapon and restore it to full durability and add a random buff to it as well. Limit one weapon per Rocktorok per Blood Moon.

VaraxEstin
Автор

For throwing items they really only need to make one change. They should allow you to press R from the times menus (up on the D pad) instead of first readying your weapon to throw.

DanielPvb
Автор

The map still having minor detail makes so much sense lore-wise as link hasn’t lost his memory and would recognise hyrule from those little hints, as much of the player base would, which is so cool to me

SunnyCress
Автор

One of my favorite small changes was how fast you can melt ice just by holding a fire weapon. I never wanted to lose durability on my weapons in BotW, but it took forever to melt larger pieces of ice.
Now it only takes a few seconds.

justjared
Автор

Being able to choose materials instantly without going to the menu is a change I never knew I wanted but definitely dig, along with now being able to choose to get rid of a weapon if your inventory is full after opening chests. I do wish you could do so with any weapons you find on the ground, but hey, progress is progress!
One change I do sincerely hope they make in the future though is being able to pick up items while riding a mount or vehicle.

amirgarcia
Автор

I know it will almost certainly never happen, but it would be cool if Nintendo provided an update for BOTW that adds some of these QOL improvements. That could make it easier for fans to replay the original after playing this without the minor headaches.

mckenzieprice
Автор

Lillypads can also be landed on from any height without losing a heart. Comes with a cool animation for Link as well.

JsYTA
Автор

I really hope that a future update allows you to throw an item straight from the up-button menu. Pull up your item menu, and press R to throw it.

PowerPandaMods
Автор

The smoke from the stables is also horseshoe shaped, another nice detail

Mickey_Human
Автор

Okay I'm around 40 hours in, finished the first dungeon and I didn't know that the sensor and the heros path are back. Damn there's so much to do and see <3

Floh
Автор

One of the only things I find myself missing is the little animations on the loading screen the devine beasts were so cute and now it's just symbols for the sages when I wish they had little animated sage sprites, it's very small but I still miss it

KatElleice
Автор

Huge pro tip: when an unfused weapon is about to break, fusing it with another material *resets* its durability due to it essentially becoming a different weapon. And so it’s definitely an interesting way to get as much mileage out of your weapons as possible.
Though keep in mind, you can *only* do this if it hasn’t been fused before, since fusing a weapon, using it for a bit, then destroying the fused material and fusing it with a different one won’t change its durability.

amirgarcia
Автор

Something else that's a nice QoL improvement in my opinion: If you go into an area where the climate deals damage to you (Gerudo Desert, Hebra Mountains, Eldin), the temperature gauge in the HUD will now flash red and say "unbearable heat/cold" next to it. This makes it a lot easier to see what's going on, for example in Gerudo Desert when the temperature goes from hot in the day to cold at night.

JohnvanCapel
Автор

A small thing that I noticed was neat about the shrine sensor, it visually shows you whether it’s above or below but you can *also* listen to the dings it makes to find that out too. If the shrine is high up it plays a note, and then another higher note, and the opposite if it’s below. It’s just a nice touch that makes it easier to find your relative position to a shrine.

CharlesM
Автор

also the mini map remembers which one you were on last. so when you look at the mainland while in the depths, but dont switch back to depths map. the mini map will be that of the mainland while you're underground helping navigation

DustinMillerPolyInnovator
Автор

In case you didn't know there's an armor set you get from completing all the potential princess sightings which has the set bonus of slip proof when upgraded, so you can climb as much as you want without worrying about any slippage

And another huge change for me are the increased number of traveller medallions. Placing one in terry town and having another one at a fairy fountain is so convenient

auberginepomegranate
Автор

"Pretty early on you get the shrine sensor"

Played 25 hours and I still don't have it

aeliusdawn