Ultimate Guide to Regions in Foundry VTT, including new Modules

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We're deep-diving into the new Foundry feature, Regions. We'll cover the basics of Regions in vanilla Foundry before we jump into more advanced a new functionality from modules that leverage the new entity type!

Modules Used or Referenced

00:00 Intro and Demo
03:11 Tutorial Setup
05:09 Regions Basics
10:00 Basic Behaviors
14:21 Module 1: Mass Edit
20:02 Module 2: Region Enchantment
21:10 Module 3: Easy Regions
24:48 Module 4: Region Active Effects
27:42 Module 5: Terrain Mapper, Elevation
35:17 Modules 6-8: Levels, Monks Tiles, Token Attacher
39:49 My ideas for regions
41:56 Regions in Action

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Wow this was a very informative video. I had been using a mod called stairways to handle this for a long time and now I can set up the whole thing using regions and I don't need the mod anymore.
That means I can upgrade to v13!

tentacle_love
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This is another Great and informative video. Thanks!

KalarGM
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Regarding the dragging for region enchantment. It is only possible to drag from the scene region legend (the window that pops up on the scene region layer) to the behavior tab of a region to connect the teleporter uuid. Module also capable to replace multilevel token teleporter within a scene albeit not recommended because multi is now well maintained and better

huepfklotz
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I've only just come across this video. I think I need to do my own video on how to simple it is to create linked teleports using Easy Regions (I've had others also mention that the instructions aren't clear).

farling
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Thank you so much you are doing god's work

inooosukeee
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For some reason evelation isnt popping up under behaviors. I just have stairs and everything but - what am i doing wrong? Lmk pls :)

AB-nqcr
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Hey! Loved the video, but I'm struggling with the "Region activating Lights" part. I'm assuming you need a pretty specific setup for the lights? Mine keep saying "Error: Region behaviour validation errors" and stuff...

hasaiah
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Is there a way to clone a token from a region to another one, so that when I move the first the second one moves too on its own? (like with levels module, now abandoned in v12).

giovannistreva
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Just found this video and it's good at explaining things, thanks.

But, I don't have the set elevation behaviour in the drop-down list.
How can I now set the height for the token when it enters?

farnaby
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I don't see a posted video for the "Enabling Regions with Multi-level vehicles" that you mentioned in Chapter 5. Are you still working on that? Is there any chance we could get a long form, how to video utilizing ALL of the available resources for large scale vehicles like sailing ships? Currently exploring Levels, Monks Active Tiles, Token Attacher, and now Regions and I gotta say it feels like playing catchup haha. Thanks for all of the guidance though!

goliathead
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Now if i could figure out how to add terrains for Terrain Mapper.. no one has shared any exports on his github to use thus far.

MattWeber
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Is there somewhere we can download your preset regions for mass edit or are we going to have to make each one ourselves and save them

ryanbradbury
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Really nice tutorial. Just wondering if you are using midi.qol or DAE, I thought it was not updated for v12 quite yet. It's probably the modules that enables the drop down menu for active effects attribute keys.

Juheniqus
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First, great video, these help me so much. I can't seem to attach a region to a token though with Token Attacher. Everytime I try and add a region to a token it breaks the prefab and nothing moves when I move the token anymore.

anthonyhumpage
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20:00
I thought your presets were in the Massedit module. Such a letdown — it's a pain to make them from scratch.

cj-zppw
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For some reason difficult terrain doesn't work. While I test by the gamemaster everything is ok. When I go like a player, the effect is not added... Do you know what this could be?

hashstalker
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Hi Bailey, awesome video, as always!

Quick question. Do you think there's a way to make regions (or other) play music & sounds as you enter them? The exact thing I'm trying to do is to have Rain & Thunder being heard when you're on a map outside, and then as soon as you enter a building, the sound stops (and gets replaced by a muffled version of it). Do you think such a thing is possible? Thanks!

Edit:Typo

oliro
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Great video as always. I'm trying to use this to tie into a smoke effect - basically I'm looking for a macro or something that would reduce the token's vision range while within a region (of smoke). Any ideas fro anyone? I googled and found old ones but they dont appear to work with current versions.

MaximusNerdius
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Hey I’m thinking of starting with Foundry VTT, but there is one thing I want to know: Is it possible to use foundry in a gaming group where we all sit together at the same table and the GM uses a TV connected to his Laptop to show the scenery. Like in Arkenforge where the players experience the fog of war on the TV and the GM controls everything from his Laptop? Thanks 🙏😊

David-czmm
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Hmmm I am trying to do a set elevation and I'm having an issue because I have no reset on exit command. Am I alone on this? How would I go about fixing this?

johnborba
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