Unity 2.5D Rotating Tower Effect For Platformers

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PLAY THE LEVEL AND GET THE SCRIPTS HERE:

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Learn how to create your own rotating tower effect to use in a 2.5D platformer level. This easytutorial shows a really fast method to get great looking results with minimal effort.
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0:52 Set up the scene and position 3D tower.

1:20 Add texture to 3D object.

1:42 Add a platform.

2:37 Rotate the tower with user input.

3:22 Add more platforms.

4:31 Add a character and set up collisions.

5:20 Attach jump script.

5:50 Adjust the lighting.

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Seamless, tiling tree bark texture:
CC-BY-SA 3.0 : Bart K

Pig vector graphic:

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I'm assuming that if you want other obstacles or enemies placed around the tower, you also want them to be Child objects of the cylinder ("Tree" in this example) so they will move relative to it?

ShinoSarna
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Great tutorial, I was able to recreate everything, except for some reason I'm only able to jump when I use Input.GetKey(KeyCode.W) and not able to jump when I use Input.GetButtonDown("Jump"). Doesn't really make sense that which button I assign would affect how the game behaves.

sleeplessengineer
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How to make this camera style? I know the object moves, but how could it be done with a camera?

RedemtionDev
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