Pikmin 2 is just better...

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Pikmin 2 is better than Pikimin 1 and Pikmin 3. Here's a few reasons I think that's true. I understand many of these are based in personal preference but I hope you understand where I'm coming from. I'm also very sassy in this video, I appologize in advance, I wanted to live up to Schafrillas.

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Timestamps;
00:00 Context
01:19 Pikmin 1
07:19 Pikmin 3
14:58 Pikmin 3 Deluxe
18:43 Patron Question
20:27 Outro
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Made a Couple Mistakes!
-I say Pikmin 3 has 18min days on normal, this was a change to Pikmin 3 DX, . OG P3 was still 13.
-I say Challenge mode was removed in Pikmin 3, when it was actually just severely limited. First 5 stages were free, 6 was given with an update, and 7-15 were Paid DLC

HidinginPrivate
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I think you have a valid point, but if there is ONE thing where I think Pikmin 1 surpasses all other Pikmin games (including 4) is Olimar’s writing. While I don’t condemn the stories and characters introduced in the other games, I still find Olimar’s loneliness in the first game the most compelling. It made him feel like one of the most human characters Nintendo ever made. He’s not a god or a chosen hero, he is a normal person that wants to see his family and is scared of the planet he is in. In a world filled with creatures that are multiple times his size, he knows he is but a feeble tiny thing in comparison. He is interested in the world, but ultimately he is also scared of it. And that kind of thing is not something you see much of in the later entries.

Again, I don’t think that Pikmin 2, 3 and 4 have BAD stories or BAD characters, I like them all really. But Pikmin 1’s story just captivated me a lot more.

memorableman
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There's something so uniquely funny about risking your life to collect literal trash. I love Pikmin 2 so much, definitely my favorite one. Imo, I think 2 captains is the sweet spot for number of captains (and Olimar and Louie are easily my favorite captains to play as)

Snavels
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Legit just started pikmin 2 yesterday after finishing pikmin 1. The difference in gameplay quality is staggering between them.

xenotech
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My head canon as to why the Pikmin AI is MUCH better in Pikmin 2 is that Olimar’s influence made them more competent and self sufficient.

awesomeocelot
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The way bomb rocks work in Pikmin 1 is that if you throw one and whistle the Pikmin, they drop the rock. If you dismiss and whistle and they won't drop it. It was a weird design choice that I'm glad they changed. Great video, as well.

jaren
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I think the only thing in Pikmin 3 I wish was in a previous Pikmin game is the way bridges work. It's more interesting and feels meaningful whereas in 1 and 2 bridges were kind of a hassle to deal with.

FlishonyanKing
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Nintendo seems to agree considering Pikmin 4 carries a lot of elements from 2 into it, and it's quickly becoming the best selling Pikmin game of all time

FrahdChikun
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One thing I like about P2's caves more than 4's is that you're forced to fight enemies more in tight quarters. in 4 you can kinda just always single an enemy out and take it out no problem. P2 often requires you to either lure an enemy away from the group or deal with
more than one at a time. Since I am going to leave out Bitter Sprays, I will have to leave Oatchi, Glow Pikmin and Ice Pikmin out as well to be fair to both sides. Though Bitter Sprays are in much shorter supply if you play well (no farming days) than even Spicy Sprays in 4, let alone your infinite use pikmin or dog.

pikminman
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I’m gonna try and defend Pikmin 3’s story mode a bit cuz I’ve actually played it a lot, more than the other games as of now. I get that the game is easy but, for me personally, that has encouraged me to try and push myself to do more and more difficult challenges, like a 10 day run or a minimum Pikmin run. To me it feels the most conducive to pushing myself and doing more and more things in a run thanks to both its relative lack of challenge and also the nature of the 3 captain gameplay. Trying to accomplish as much as possible in as short a time if possible with the three captains is about as fun as it gets for Pikmin, and it’s what keeps the story mode fun for me even though now I’ve played Pikmin 1, 2, and now 4 a ton and am all too familiar with how difficult Pikmin can actually be.

I know not every player is going to feel pushed to play this way, and also Pikmin 3 was the first one I played so I have some bias there. But I genuinely think that it holds up super well, and I go back and forth between whether or not it or Pikmin 2 is the better game (I think 1 is probably the weakest and 4 is probably the strongest, for whatever that’s worth).

silentpartner
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one thing i really wish 4 had... was rain.... the rainy days in 3 were so good

supersecret
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Call me crazy, but I feel Pikmin 1's lack of content and short length are actually make it better. I was thinking about how after you complete the game, it features a scoreboard for how many parts you got in how many days alongside your Pikmin totals, and then it hit me: Pikmin 1 is the perfect blend of classic hi-score style arcade games and modern story based games.

Okay, maybe not PERFECT, but the blend is there. It has a leaderboard and keeps tracks of points, but it also has an engaging story in regards to Olimar trying to get back home. The game only takes place along 30 days, and as you and many others say, it doesn't take long to beat (at minimum 6.5 hours if you use every day), so it naturally encourages re-playability. The content of Pikmin 1 is playing the game again and again, memorizing layouts and enemy location while maximizing Pikmin numbers and organization (smth smth dandori) until you can get all 30 pieces in as few days as possible.

And I get that's not for everyone. I also feel Pikmin 1 is a bit of lighting in a bottle, and you can't exactly rehash its experience in the same way you could Luigi's Mansion, for a random example. It's probably why the series never had the same kind of day limit like it had, with Pikmin 3's being very generous.

lukethemankey
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OG Pikmin 3 still had challenge mode levels. the DLC was only the add the last 5 stages to battle enemies and collect treasure (10 extra levels total)
still you're right about deluxe being better than OG with those last 10 stages being added in without DLC and all the other improvements + extra content

TwitterVS
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Fruit in Pikmin 3 really shouldn't have been the main collectible. Story-wise, it makes sense, but the only other thing to work toward is the main mission with the Cosmic-Drive Key and Olimar. The fruit is also visible on the map at all times, so even if you were really running out of fruit, you could just spend a single day getting some and risk pretty much nothing. It would be different if there were other collectibles and challenges to bring in some more strategy to the fruit system. The Formidable Oak is my favorite part of Pikmin 3 because it provides meaning to collecting fruit since you can't get any more while there. Unfortunately, it's the only area in the game that does this. If they made more areas like Formidable Oak and had them be pretty much the replacement for caves, just that time passes and a day ending means depleting your rations, it would've made 3 a much better game, in my opinion.

yossycoin
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The biggest problem with Pikmin three is that it feels way to linear cause there is always a signal to follow while in one and two after getting to an early point you can go anywhere

LegacyGamermyry
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1:04 this man likes both the hardest and most unfair game in the series, and the most casual and forgiving one in the series.

how truly interesting.

absolutezerochill
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I went through Pikmin 3 without knowing the Charge mechanic existed and I still thought it was easy

springssprangyard
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2 absolutely nailed the control scheme, swarming charging

beefboss
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I was kind of mixed on your previous video on the subject because it felt more like a reaction to Schafrillas’ video and less like a video actually defending Pikmin 2. This one is much better imo and I really enjoyed it! You did a really good job of saying things you did/did not like about 1, 3 and 3 Deluxe, and I think it’s generally just easier to see where you’re coming from in this video. I hope you make a video on 4 sometime as well!

twosoup
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Here is a tip for the OG Pikmin! When a Yellow Pikmin is carrying a Bomb Rock, they will drop it when you whistle only AFTER they've been thrown, if they are dismissed, they do not drop it when whistled. For me, this was actually better than in the Switch/New Play version because it meant I could easily call a Yellow Pikmin away from a Bomb Rock when fighting the Emperor Bulblax on no death runs, in the Switch version, I struggled to get my little Yellow dudes to drop their Bombs during the fight, and had to rely on them tossing the bomb into the Bulbax's mouth, making the fight more difficult for me. I've been playing the OG on GC since 2002 though, so it's probably just me growing used to those old and outdated quirks, but I find the Pikmin to be easier to manage on the original when compared to the Switch version.

I've personally always been of the opinion that each Pikmin game does something that makes it the best in its own way, so I can't agree with you entirely, though I _do_ agree that 2 is probably my favorite, but here's what I like about each game:

Pikmin 1 has the best atmosphere and music, as well as a great motivation to survive on this mysterious alien planet, and is the most replayable for me, learning to beat it as quickly as possible has always been a blast!

Pikmin 2 has the most challenging content, and some of my favorite enemies, and the caves all add a significant amount of playtime. I especially love playing it with various mods, such as the Co-op mod with my Brother who's been playing Pikmin with me my whole life!

Pikmin 3 has my favorite story of the three, with a stronger sense of pacing and progression than the previous games due mostly to it being linearly structured, each area doesn't focus on exploration, but on opening up the level and building up towards the Boss of that area, and the Bosses are my favorite in the series, it's a little more "Game" feeling than the first two, but I enjoy that for Pikmin 3 at least! I haven't played much of Deluxe, but after playing the other three games, it's time I give this one a second playthrough after not having played it to completion since 2013, but I personally always found the Fruit to be my favorite collectable in the series, even after playing 4 I still feel that way. For me, it's not the items themselves that are important, but the narrative reason behind collecting them, in Pikmin 1, I'm saving myself, in Pikmin 2, I'm just treasure hunting, but in 3: I'm saving a whole planet. I wish the day limit was stricter, having a set day limit until "Koppai Famine" event would have added a much needed sense of urgency, but overall 3 is still one of my favorite games.

Pikmin 4 takes the best ideas of the original three games, and builds from their foundation, it sacrifices some difficulty, and I hope a "Hard Mode" gets added in the future, because I personally found it easier than 3, but I did play it just after replaying 2 and haven't played 3 in a few years, so it may just be my faulty memory that makes me feel that way, but either way: Pikmin 4 has an insane amount of content, and will promote many more playthroughs in the coming years, especially once people start challenging themselves with a "No Flarlic/Upgrade" runs, or even a no ridable Oatchi run, there's an endless amount of ways to challenge yourself with this game, and even without them: You still have the Dandori challenges, Olimar's Shipwreck tale, and I can spend hours in the Piklopedia just fighting the enemies and trying different tactics. I'll have to digest it a bit more before deciding if I enjoy it more than 2 or not, but either way, it's a great game!

SdudyoyO