The ENTIRE WORLD in 3D inside of UNITY| Google Maps 3D Tiles to Unity TUTORIAL

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So Google Maps Platform just released their latest API that includes Photorealistic 3D MAP TILES and an awesome integration with CESIUM for UNITY to make this even easier. This is pretty new and now makes possible to actually have a 3D representation of the world and it's streets inside UNITY. The potential of this is HUGE and I'm really excited to see what you guys do with this.

Here's the material referenced in the video:

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• INSTALL the SCOPE REGISTRY:

Name: Cesium

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• The FROM URL token + YOUR_API (Replace the YOUR_API for your API). PLEASE GO TO THE LINK AND COPY THE URL FORM YOUR BROWSER, SINCE YOUTUBE SHORTENS THE LINK:

--------------------------- TIME STAMPS -------------------
00:00 INTRO
01:23 Add Cesium to Unity
02:44 Get Google Maps API KEY
03:49 Create CESIUM token
03:59 Create the 3D tiles tileset map
06:29 Add a Dynamic camera (or not)
07:34 Objects not staying in place with Dynamic Camera
08:13 Sub-scene creation and global transformation objects
11:29 Add Third Person Starter Asset
13:12 Outro
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Now we need an AI to refine all the tiles to actual photorealistic ones

stabilini
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I've always wondered about a GTA version based on real different cities with the actual map. Now imagine a GTA world like this! Insane

Goblunz
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I could see the next phase of this development, where with the help of generative AI, Unity would be capable of reconstructing the world. It could transform a low-quality graphic into a highly detailed and empty world, and populate it similarly to how they demonstrated in that Matrix demo.

vaneaph
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Guys, I'm planning in doing a full UNREAL ENGINE CESIUM series, starting this week with the quickstart, so consider subscribing to don't miss that. Also, What feautures would you like to explore about more from the CESIUM plugin and Unreal Engine integration?

I've already recorded a tutorial to add a Third person character with a possesable vehicle, and some blueprint programming to smoothly teleport the Dynamic Pawn to anywhere in the globe, so expect those after the quickstart.
I've been also working in a demo i made in like 1 hour where I mixed the Ultra Dynamic Sky and the Superhero animations assets (which are assets a little bit expensive), to create a Massive open world Superhero demo, are you guys interested in watching a quick demo about this or should i just go straight to the tutorials?
Thanks a lot for all the amazing comments and feedback, keep being amazing! 👽

AxlRozz
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Wow, this is an extremely cool feature. I've been hoping for an open world racing game for a long time, where you can explore the whole world on a 1 to 1 scale with cars, motorcycles, planes and boats. Like a mix of Microsoft Flight Simulator and The Crew 2.

SHELBY
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Now imagine combining street view with the 3D buildings etc. The detail at streets would be amazing!

anppu
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This is incredible. Recently, a mod came out for Skyrim that adds AI voiced companions that push the envelope of NPC interaction. Paired with this technology, I can see a revolution for open world gaming coming in the coming decades.

alexc
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Wow! Unbelievable! Many companies abandoned map development for Unity, including Google, so this is a huge surprise. So for the longest time there hasn't been a reliable Unity-based map product I can give to customers. I need to try this tomorrow and see if it's as good as you make it seem. Things that matter most to me are route generation, rerouting, maximum tile cache size for offline usage, controlled top down zoom and panning, and adding my own objects to maps. But the most important thing is that this doesn't become abandon-ware like other products.

pointandshootvideo
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✨ TITLE AND THUMBNAIL CHANGED to reflect more about UNITY's dumb decisions✨

UNITY decided to introduce this awful fee taking effect Jan 2024, that is set to charge a big fee per download of a game when reaching a certain threshold.
This change doesn't only deeply affects indie developers and indie studios who barely make a living, but also AFFECTS MASSIVELY to the whole ecosystem of jobs and professionals that use UNITY professionally, since this abrupt change requires game studios to completely readjust their profits margin and causing a huge wave of layoffs, and salary reductions.

Until this bad decisions are changed, I highly encourage you to NOT TRY THIS INSIDE UNITY, but instead doing it using Unreal Engine 5.
I'm sorry I wasn't able to make an Unreal tutorial in time, but I'll link you to some awesome tutorials in the description that recreates this same thing (and better) using UE5; a free software that actually cares about their developers. Take care ✨

-a

AxlRozz
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Wow, feels like my dream came true! I thought about this idea by myself for about 5 years now and i am just creating my first third person open world prototype right now. I started to recreate my hometown in Blender, but for a big area i would need months or more. I will try this now and maybe come back for questions:)

picturize
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I am imagining that everyone in the world is playing it in a real time server with their own characters, and it follows the world time zone. There's laws like real life, you get sentenced for months or heck years if commited crime. Buy from shops go to a bar at night. Really huge potential. Its like GTA but in real life mode

DarylVerzosa
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This is amazing. Thank you for a great tutorial!

rowenhusky
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Awesome :0
Thanks for sharing this!! I really appreciate it a lot!!

azrhyga
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Step 1: it's done (stuff from the video).
Step 2: Every country makes several groups of devs supported by AI and upgrades graphics and fills their own country with content.
Step 3: Special VR computers are built. Computers like Animus, those from Assassin's Creed games series.
Step 4: People can jump into VRComputers, connect themselves to the device, and play a "life" but with a bunch of money, without illnesses. They can travel across the world, buy their dream car, or house in Beverly Hills, etc. etc.
Welcome in 2053 😎

Przemox
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Finally up to a next milestone in gaming. I bet every gamer has already thought of this in their gaming life and e.g. flight simulators try it since ages. but often technical limitations stop this from happening in a good way

I feel like we are close to a real "real" world in gaming.

I can already Elon scream in the background: "WE NEED THIS FOR MARS!!"

matterno
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Imagine in the future we all play online with vr headset on google earth like this with high graphic and real life situation, this could be real Matrix 🔥

yeamyataung
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Thanks for the tutorial! Do you know how you animate models in relation to the map? I've tried to put a cube and animate it using Update() function to edit cube.position.x, like you would normally do in Unity, but this doesn't result in a moving cube in AR. Do you know how I can do this?

rubenhekkens
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Thanks for this vid. There’s nothing more I wolf like than something like this

mpuxxlk
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always wanted / wondered what it would be like to do something like this, here we are

nukehype
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And there it is lol Been waiting for it. ideal setting for some realistic Z-pocalypse games!

ImmanuelVanMeirhaeghe