Is VR Good with Motion - Monstertech MTS Qubic 220PL Valve Index

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Star Citizen aims to span multiple video game types by combining space trading, space combat and shooter elements, in a first person massively multiplayer online game. Numerous content creators cover the ongoing situation to keep you informed and up to day. As an early backer and tester, you need to be ready for its quirks but you can also witness the game evolve.

I am a FAN of Star Citizen and not affiliated with CIG. I am a FAN of Hardware and although some products are provided for review I remain unbiased. Contact me for business opportunities, corrections or retractions. Operated by "Noobifier Media" INC. CDN-120508161

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Never considered sim movement as an issue for VR, but makes sense. Very interested to see how that is dealt with, and how well it works.

Anachroschism
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“Looks” fantastic! As always, “looking” forward to the next video. I <3 this channel! Thanks Noobifier for sharing.

tianshi
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Can't wait to try rally and drift with motion in VR.

kaywhy
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Perhaps you can mount the basetracking cubes on the mts in a really rigid extension

rhadiem
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I'd love to try today's VR myself. Especially with SC... ;-)

luftwolf
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How did you solve this issue?
I recently bought a 3DOF and I have to tune the Long-G Surge way down in SRS to prevent being "thrown around" the cockpit.
I've ordered a WitMotion sensor, not sure what to expect of it or if it's the best product for motion compensation?

Anonnymouse
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I've been curious about the specifics of what you need to do to get the motion sim movement subtracted from your movement for VR

IrocZIV
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The only question I have is how on earth did this channel not end up being called Twobifier

moonfly
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Thought Qubic had motion compensation for VR?

varpornrat
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This is awesome bro! Are you going to be able to try it out on DCS and Star Citizen as well?

jmish