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Fix 90% of Mod Conflicts EASILY | LOOT Mod Organizer 2 Skyrim SE Guide
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This video is an introduction to load order and its management through the Load Order Optimization Tool (LOOT).
#LOOT #Skyrim #Modding
My PC Specs:
Fix 90% off Mod Conflicts EASILY | LOOT Mod Organizer 2 Skyrim SE Guide
I’m sure most of you have heard the term load order while modding your game, be it on a forum, mod page, or even my own Discord. But what does it do, and why is it important? More specifically, how does it compare to mod installation order?
What is Load Order?
Let’s start with the first question. Load order is exactly what it sounds like, it is the order ESP files and ESM files are loaded into the game. This process occurs when you first start the game. Recall that these files are what tell the game what changes are included in a mod. If you need a better refresher of what these files do, and what files mods consist of, check out the MO2 intro video in the top right. You should have the information down pat, at this point.
Alright well, the next logical question is why does the load order of these files matter? To answer that, let me give you a hypothetical. Let’s say you have 2 mods that change an NPC, Nazim for example. Well, the mod loaded last would get the final say in the changes. Sometimes, this kind of changes can cause game-breaking conflicts so a well-organized order can potentially remove many of these. But isn’t this conflict resolved by mod installation order? No. And this is where things can get a bit confusing.
Load Order VS Installation Order
To better understand the difference between load order and installation order, let’s break down game changes created by mods into two categories. The first type of change is one that is handled entirely by the plugin file, be it an ESM or ESP. Apart from that, these changes don’t need any other files to take effect.
The second type of change is one that is created with the help of other files, be it textures, meshes, scripts and so forth. These changes have pointers in the plugins that tell the game where the external files can be found. When we are dealing with installation order, we are only resolving the latter of these two types of changes. I.e only direct file name conflicts. With load order, on the other hand, we are dealing with the changes made internally, inside any of the plugin files we mentioned before. So, if plugins 1 and 2 both change Nazim’s clothes, only the plugin loaded last will have a noticeable effect in the game.
Now if that was confusing, bear with me because there’s a little bit more. Load order also affects the order BSA archives are loaded into the game. That means that if there are two identical files in each archive, the file contained in the last loaded plugin’s BSA will show up in-game. Again seriously go back and watch my MO2 intro video and really have these files memorized. Basically what this means is that first BSA archives are loaded followed by any loose files you may have. I.e. loose files always take priority over anything contained in a BSA archive.
Load Order is Very Important
Please follow me:
#LOOT #Skyrim #Modding
My PC Specs:
Fix 90% off Mod Conflicts EASILY | LOOT Mod Organizer 2 Skyrim SE Guide
I’m sure most of you have heard the term load order while modding your game, be it on a forum, mod page, or even my own Discord. But what does it do, and why is it important? More specifically, how does it compare to mod installation order?
What is Load Order?
Let’s start with the first question. Load order is exactly what it sounds like, it is the order ESP files and ESM files are loaded into the game. This process occurs when you first start the game. Recall that these files are what tell the game what changes are included in a mod. If you need a better refresher of what these files do, and what files mods consist of, check out the MO2 intro video in the top right. You should have the information down pat, at this point.
Alright well, the next logical question is why does the load order of these files matter? To answer that, let me give you a hypothetical. Let’s say you have 2 mods that change an NPC, Nazim for example. Well, the mod loaded last would get the final say in the changes. Sometimes, this kind of changes can cause game-breaking conflicts so a well-organized order can potentially remove many of these. But isn’t this conflict resolved by mod installation order? No. And this is where things can get a bit confusing.
Load Order VS Installation Order
To better understand the difference between load order and installation order, let’s break down game changes created by mods into two categories. The first type of change is one that is handled entirely by the plugin file, be it an ESM or ESP. Apart from that, these changes don’t need any other files to take effect.
The second type of change is one that is created with the help of other files, be it textures, meshes, scripts and so forth. These changes have pointers in the plugins that tell the game where the external files can be found. When we are dealing with installation order, we are only resolving the latter of these two types of changes. I.e only direct file name conflicts. With load order, on the other hand, we are dealing with the changes made internally, inside any of the plugin files we mentioned before. So, if plugins 1 and 2 both change Nazim’s clothes, only the plugin loaded last will have a noticeable effect in the game.
Now if that was confusing, bear with me because there’s a little bit more. Load order also affects the order BSA archives are loaded into the game. That means that if there are two identical files in each archive, the file contained in the last loaded plugin’s BSA will show up in-game. Again seriously go back and watch my MO2 intro video and really have these files memorized. Basically what this means is that first BSA archives are loaded followed by any loose files you may have. I.e. loose files always take priority over anything contained in a BSA archive.
Load Order is Very Important
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