OSC Color Control in Unreal 5.1 (Tutorial)

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Continuing on from the previous OSC tutorial we're going to look at how to use the RGB pad in Open stage control in Unreal 5.1 to change the color of a point light.

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The OSC Remote Plugin can now map out values for you.

Cloroqx
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Did eventually something change in UE regarding the need to convert the RGB format to bytes? I recreated the BP in 5.2, but the interpretation of the color values seemed weird and not really interpolated. Now I simply changed the range in Open Stage Control to 0-1, fed the array directly as floats into a color maker node... et voilà it´s working nicely :)

Edit: I realized the difference now, I did not use the struct version of "make color", but the float one. Is there any downside in doing so? At a first glance it works as expected, skipping the whole conversion part.

MichaelMauler-kn
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Сколько лет вы программирование изучаете? Хочется изучать с нуля. С чего начинать? Ничего не умею.

Наталья-рдф