Unreal Engine 5 [Course] OSC New Media Art with Motion Control (ZigSim) | Ch.4 - Blueprints

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In this course you will learn how to use OSC (Open Sound Control) protocol with Unreal Engine 5 and create an interactive art project that can be motion controlled using your mobile phone.

Sub-Chapters:
00:00 | 0. Blueprints - Link OSC & Spinner
02:57 | 1. Blueprints - Calculate & Add Impulse
05:37 | 2. Create Niagara System

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#UnrealEngine #GenerativeArt #InteractiveArt
#(Creative Coding, New Media Art, 3D, Tutorial, UE5 Motion, Unreal Engine Course, Blueprints)
[YFJSR | Yu Fujishiro]
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I hit a snag when trying to move the spinner, but I solved it! In my case, I had named the variables "AccelX" and "Accel X" in BP_OSC and BP_Spinner respectively. So Spinner ended up looking for a variable with the wrong name. Double check your variable names, y'all :D

besutogaido
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at 2:26 yoiu say Get Accel X, but its not coming up for me. My BP_OSC component is and Object Reference named BP_OSC just like you have it.

mannychop
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Hello. I'm really enjoying the very good lecture. There is only one problem. ZIG SIM and Protokol work fine. But when I try to move the spinner at 5:23, it doesn't move. I used 5.0.3 and watched the video carefully again, but I don't know where it went wrong. I'm having a big problem Can you help me?

최윤진-zs