Working With Ray Traced Water Caustics in DXR

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NVIDIA's Holger Gruen explains how water caustics are created, and how ray tracing allows developers to interact with water caustics in unique ways.
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hi! huge fan here :)
would it be possible to upload the full presentation?

Pablo_sqrt
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Please make the source for this implementation public!

InFlamer
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So actually this channel looks more like a dumpyard for videos (which are still interesting) than a place of interaction...

asdfjklo