Hover Controller Demo

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Some demo footage of the Hover Controller I've made. A simple enough component you drop into an actor, and then with a few naming conventions followed and other rules, it can make the actor into a player controlled hovering unit of some type. Be it a magical floating rock, a hover tank, or swamp craft, this can let you easily and quickly turn just about anything into something the player can easily control.

It's also made to be swapped mid gameplay for other controllers, such as the helicopter or plane controllers that I also have.
If you're interested, then look on the Unreal Marketplace, though as of writing this it's not there yet and may take awhile before it does become available.
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Sticky surfaces mode, allows the actor to move along surfaces and use a local gravity rather than world gravity.

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