COGITO - Godot 4 template for Immersive Sims - Feature Reel

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COGITO is a first Person Immersive Sim Template Project for Godot Engine 4. In comparison to other first person assets out there, which focus mostly on shooter mechanics, COGITO focuses on providing a framework for creating interactable objects and items.

This video shows just a few of the currently implemented features of this template.
I'll also have new video tutorials coming soon.

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Absolutely amazing, I'm using it as part of a gamejam in NZ for teachers. I was writing all my own inventory and interaction code and then discovered this, which has saved me so much time.

luke_rs
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I don’t think you understand just how much of a longer you are.
You are single handedly keeping my dreams alive.

interastra
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Really appreciate templates like this! Makes prototyping ideas super easy.

Retro_Acted
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dude i watched this 2 times. and it is just a feature reel. but the template is just amazing!

sanyi
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Thank you so much for making this, seriously incredible resource

Bo-kqtn
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After fumbling for nearly a year trying to get my fps game up and running this is literally what I needed.
Going to spend the evening replacing everything with Cogito, thank you.

Beanibirb
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You’re my goat fr. Using this everyday still

deathsyrup
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Doing the whole world a service with this! I’ll let you know if I end up cooking anything with it.

Vrdvods
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Just downloaded and will be able to look at in the morning but i super excited! I couldnt find tutorials for storage chests anywhere and a refresher on interaction and making an inventory is just pure bonus!

camdynthomas
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Oh, I see you have decided to put in inventory tetris after all! Nice!

UltimatePerfection
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Amazing, will dive into it at some point in my development. Congrats!

helgemaus
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This is amazing! Thank you so much for your hard work!

slothjohnson
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this is amazing, how is a masterpiece like this free. Thank you so much for this!

gamingofdays
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wow. this is very helpful. thank you very much!

SRY
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Oh... this looks fun! Hopefully it is more accessible than the Mirror.

satsubatsu
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Are you going to have tutorials on how to create things like new weapons? I'm assuming I've got it right. Make a weapon item, make the pickupable rigidbody item, and the wieldable item, but it's the wieldable item animations I'm confused about, how should they be set up - should I be animating the mesh or the root node that holds the mesh?
Overall this is documented really well and is very modular and easy to use. Might even use it as a basis for my Game Dev Course (I teach high school students), because they love making FPS games, but most of my students are more into art and design, and can't program. We don't use Unity because I don't think it's good for high school students.

luke_rs
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I'm a newbie and would like to understand the term SIMS in the name of the mechanic... SIMS like in "The Sims"?

HackHeyner
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Can you detach the inventory system leaving only the interaction system?

mrjshzk
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How friendly is the item/weapon system with using an arms mesh aswell as the item/weapon? can you do this?

mrjshzk
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bro you cogito camera on the x axis rotation is inverted how to fix that

tayorain