Can we make the 'PERFECT' game?

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Join me praising Balder's Gate 3 and 6 other games I guess

☆ My Other Channels: @OfficialTheoretically @HeyHistorically @Archmeton

⍜ SUPPORTER TIER PATRONS: - THANK YOU! -
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⍜ Musician Featured in this Video:

⍜ Timestamps
00:00 - Arch Presents
01:50 - Five Nights at France
05:53 - The Binding of Isaac
10:44 - Metal Gear Rising: Revengeance
17:31 - World of Tanks
18:50 - Yakuza 0
26:22 - Undertale
30:58 - Escape the Backrooms
33:32 - Conclusion & Outro

Arch is a channel that releases high quality videos on media like games, series and movies... aside from the shorter ones I guess :)
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Edit: the MC event has ended! Thanks for participating

OfficialArch
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The simplistic style with the drawings is so cool. The narration is easy to hear and understand. Every single time I see one of these videos I click on them because I love hearing your voice, seeing the cool simplistic drawings, the philosophic questions + answers. I don't care if it took a week, a month, a year, I just want to watch a video with all these chill vibes, giving you information, but also not a complete video essay.

Sugoma
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I very much like the way you present what are good and bad quests, it reminds me of all the bad ones I did... so much.

GodlyDuckk
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Truth be told, there'll never be a perfect game, and that's good. The thing that keeps innovation and evolution happening is the strive for that unachievable perfection.

And then there's the subjective angle. Your perfect game may be an incredibly flawed badly aged game, but that makes it no less perfect. It's because of the things that led to the game being your favourite. Maybe you spent hours in line at the shop to get it and made a friend in line. That's part of the game. Maybe you had hundreds of games against your brother that bonded you together even more. That's part of the game. Maybe the game opened your eyes to your favourite genre, even if it's not the best example of it. That's part of the game.

These videos are perfect too honestly. Amazing topics explained wonderfully with great presentation. Perfection is all around us.

RawBerserker
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Hearing again "It's an Arch production" is a relief. Recently, I have been playing MGS Peace Walker and Hi Fi Rush and they are perfect games for me. Between action, music and charisma, I can't but love them.

samuelantoniocastillomeza
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I am loving how well the animation has evolved since the first video

Keep it up big man!

Ghee
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Arch never disappoints with quality content

aeis
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why do i have a strange feeling you just watched lord of the rings

duckyyaboi
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I haven’t seen any comments mention Outer Wilds yet, which is so far the best single player game I have played. It’s soundtrack is amazing and incredibly connected with the game itself, it has gameplay mechanics I have almost never seen before, and it has made me cry multiple times. I can’t say too much about it, as progression through it is entirely knowledge based. Basically you are a space archeologist/detective solving planet wide puzzles and mysteries. It may take up to an hour for the game to click but for everyone I have seen play it past an hour or two they always finish it. If you are on the fence just glance at the Reddit and avoid posts tagged with spoilers, the community is very careful about not spoiling anything.

thisisthebananaman
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This has to be the most promising youtube channel on the platform right now, stable uploads, nice long time, very high quality and entertaining topics. Keep it up!

NoName-lizs
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This overall is fairly good analysis if you want to make a game but keep 1 thing in mind.

Know Who You Are Making The Game For!

Decide on a target audience and explore their mindset from a psychological point of view before you start designing anything.
This is something that even big AAA developers get wrong way too many times, and what is probably the most important factor in determining how successful a game will be.
Also explore, and play other games that were made or are highly enjoyed by your target audience.

Take into consideration that if you are aiming to cover multiple audiences pick wisely. If you have to make game design decisions that are *"compromises"* so that multiple audiences can enjoy the game, you are already headed for failure.
Avoid compromises in general. A compromise is a decision that makes both sides equally *unhappy*. Not one that makes people happy.

Don't forget that audiences for whom the game is designed for includes the developers (profit, maintainability, possibility of DLCs) and can include content creators as well.

FelixVyra
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I cant believe MY favorite game (DRG) wasnt mentioned, utterly disappointed! But seriously, great video, comprehensible insights and packaged very digestible. Loved it!

derandere
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Really great video! I knew of pretty much every game listed (except Escape the Backrooms); and I while I understand that they're all good, it's nice to understand WHY they're good (especially bc I've only played two of 'em, and haven't finished either one). Fantastic work yet again Arch.

greengaleproductions
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For Content like this I gladly disable my Adblocker.

Pun_EviL
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Arch always delivers with great content, thanks guy!

samchop
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Arch, I just want to say me and my close friends have started trying to make a game and we are still in the early stages like most of us getting unreal engine downloaded but a couple of us have already got the map rolling. Your videos have helped me so much with planning, writing, and visualizing the game. I know we're still in the early stages but at some point I'd like to throw you in as a character or an eg. Nonetheless I thank you, I thank you Arch. Have a great day

zakkdakiller
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the clip in the beginning when you putted in yakuza 0 gameplay was a jumpscare, and it was a reality check for how much of a fanboy i am since i reconized it by only hearing Majima grunts.. I really need a life

ominn
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My three favorite games of all time are Minecraft, Rain World, and Doki Doki Literature Club.
Honestly, I could say "there's really nothing like it" about any of those three games, and I just love them.
34:14 All three of the games I mentioned have most of these qualities, and even the ones that they don't are left out deliberately. In Rain World, you cannot change the story, as one of the main themes of the world is that you can't. You're an animal, albeit a smart one, lost in a terrifying and hostile world. You only ever learn how to navigate it, never how to dominate it. And yet still, you still have choices. You can eat LttM's neurons or bring her more. You can befriend the Scavs to the point where they follow you around and share shelters with you, or make enemies of them to the poin where they send hit squads to kill you. Even more, when the Downpour saint goes to [spoiler] and sees [spoiler] just... gone, you feel the consequences of your actions, even though they were the only ones you could have taken. And it just felt natural to take them. Rain World puts you in the head space of the character in a way I've never seen any other game ever do.

ramuk
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Man as a Brazilian I can say with confidence that it is a good thing being Brazilian, especially because we are always ready to have a good time Jack! LETS DANCE!

Ksokinh
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If you feel up for it: Could you make a Part 2 to this Topic? In Part 2 could u please cover more aspects of what makes a good game. This one spent most of the time explaining what those few games were. No problem, but I'd love to see a part 2 that really points out the aspects of gaming that a lot of companies have forgotten about. Nowadays graphics, realism, or large open worlds are way too focused on. As well as online only multiplayer games that they find ways to keep making $ off of their game design & business strategy. I'd really like to see a core breakdown of what makes video games fun. There will always be layers of nuance to it depending on each persons interests but it's still a possible topic to approach and the gaming world could really use a refresh on it. I hope companies and devs can get in touch with these aspects of good games again..

benmcreynolds