Powercreep in Yugioh - The Three Effect Rule

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Justin attempts to explain the newest trends in powercreep in yugioh.

References

Artist Behind the Purrely and Popular art - note: great artist

Diabelstar Snake-Eyes Deck List

Format Library

Exodia Obliterate! Jeff Leonard is the Biggest YuGiOh! Legend! Exodia at YCS
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Here's the Artist Behind the Purrely and Popular art. they do a ton of great stuff.

MonkeyFightTCG
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Can't wait for powercreep to reach deck-trap monsters that summon themselves and can't be responded to when your opponent takes a breath

tenkyoken
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I like the way you differentiated modern Yu-Gi-Oh card effects.

TeamAPS
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A lot of reason you've listed are why I usually stick with online sims like Dueling Book, EDOpro, or even Master Duel. The frequent powercreep is a lot more manageable when I'm not breaking my wallet just to play a game I enjoy.

abysswalker_san
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Dragon Rulers: 4 effect, only one and only once per turn
Now several monsters has 3 effect and all of them can be used once per turn

jofx
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I'm just going to print proxies and play with friends and family .

potatodiggs
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Konami barely does anything with yugioh, exept churning out set after set, amping up the power creep in the process
It's so frustrating seeing this game not receiving the care it deserves

ShmarveyXD
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Its the main reason why I've multiple times have gotten big breaks from the game. Even if we are reaching the point where a big amount of fun strategies are getting support that legit makes them very playable and resistant to hand traps even on the lower tiers of archetypes. It just feels like a losing battle. Sometimes it feels I will go to an event and just lose cause the person infornt of me just has the expensive generic staple/extra deck monster. It demoralizes you to really try to go and play in your locals.
To make clear I don't mind expensive archetypes, expensive generic staples is what I mind.

-Pulsar-
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The three effect rule is exactly what I have been thinking about for the past year, I think you put it perfectly. It feels like nearly every deck is just a cookie cutter copy of another deck, because all of the decks are designed nearly the same at their core.
And by far, by FAR the biggest problem I have with the gameplay is the complete lack of restrictions. They just don't exist anymore. Why can Snake-Eyes be a Link, Fusion, Synchro, and XYZ deck all in one? Why does Tearlament, a fusion deck, not lock you into fusion monsters the turn you use them? I don't want to give the impression that "meta deck bad", but I genuinely find the game so much more enjoyable when a deck has a core identity, theme, and game plan rather than being able to do everything in the game. (Seriously, why the heck can these decks easily summon stuff like Barone De Fleur when it has absolutely no reason to?)

mischievous-shark
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Yugioh is best when its long and grindy and resources are limited. I really miss the poker aspect of the old days where you could realistically bluff blowout cards and you could come back from quite far behind

Pliskin
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I've noticed an emerging trend, its becoming a pattern.
Decks are playing on the opponents turn.
New decks have the capacity to make smaller plays and combos during their opponents turn to supplement their end board.
This enables them to sidestep hard once per turn restrictions and have a lot of variability in when they need to interact.

moncala
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I play Master Duel exclusively, I can see Konami using future knowledge to push for more URs in heavily used archetypes. Snake-Eyes is an all UR archetype except for Snake-Eyes Ash, which is obviously made as an escape in case Konami needs to neuter the deck and not refund URs.

housedelarouxmotion
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The price is the biggest problem if you want to play this game competitively, but the power creep is already enough to drive people away or feel alienated. I still like to play Yugioh sometimes, but seeing how bad the decks I've come to love or grow up with are nowadays ( Nekroz, Monarchs, Thunder Dragons, Lightsworn ) makes me sad, although I can still stomach it. The support of some of my beloved decks rejuvenates my desire to play this game.

I'm glad new Raidraptor cards don't cost 70€ per card. This is where the other side of power creep hits, however. When I get these new cards and sit down to play with friends, who similarly prefer playing with their old cards, rather than getting new Archetypes, the experience is miserable. I often find myself in non-games, because they can't keep up with the ridiculous nonsense I do. I dislike having to play against solitaire decks or play solitaire myself, and despise the fact that the only way to "fix" it is by trying to have a pre-game talk about the decks we play, MTG Commander-style, to figure out if we even get an interactive game together.

It's fine to talk negatively about something you like, especially if it's a real problem that hurts the game's accessibility.

deejayf
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I feel like the powercreep that Yugioh has seen is partially responsible for older/Time Wizard formats becoming more popular.
The game has shifted so far in card design that some people have to look backwards in order to find the game they fell in love with.

DifisioNya
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Your point about certain game breaking decks previewing future norms is so relevant. Chaos was probably 4 years ahead of its time, Diamond Dude Turbo felt 5 years ahead of its time, Tele-DAD was about 4 or 5 years ahead of its time, Rulers were 4-5 years ahead of their time, Zoo was also about 4-5 years ahead etc. and it just happens these all coincide with about the same timeframe.

DrewskiTheLegend
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I got distracted by the Purrely art and had to rewind haha. I like the effect you put on all the cards that makes them look like they're ultimate rares.

Sheikah_Architect
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I love Yu-Gi-Oh!, it's my favorite game, but just like you said near at the end of the vídeo, it's hard to even recommend it, it's hard to really enjoy it.

This game is so bigger, so much bigger than Meta, Competitive, Tournaments, YCS... That's why I only play with cards that I can affort and I only play with people who run away from the Meta just like me, people who I can have a really good time playing with.

It's a shame locals and tournaments are becomimg more and more frustrating, with really expesive decks and staples like S:P Little Knight, it's a shame the majority of players only reunite to play on these events, but what can we do? I try to cope with it.

Konami doesn't care about Yu-Gi-Oh! anymore, they just want momey, but the players care, we care about the healthy of that awesome game, we need go explore it, trying banning meta decks and some staples for a specific friends only tournament, only using cards used in anime, Archetype only decks, Yu-Gi-Oh! is way bigger that we can imagine.

Even if Konami is slowly killing their game, fans will keep it alive, and we can always come back to older formats, older rules sets, our good memories that make this game look better than it actually is, there are still light at the end of the tunnel.

fantasmabrasileiro
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What i hate most is the fact that these "cost" end up going into an extender or other effects so basically cost isn't really a cost anymore

jahshinbennett
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Problem is there are people who are completely okay with shelling out $1100 USD for a deck that'll be meta for a few seasons. People like that is the reason why Konami keeps getting away with highway robbery. People vote in greedy behaviour with their wallets.

SamH-ew
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Honestly the worst part of post-modern ygo is the generic negate boss monster. Yeah snake eyes is super overpowered, but at least you can try to do something about it.

putrangos