Houdini Engine for Unity R&D - Runtime Coral Growth

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Some research into runtime Houdini Engine access within Unity.

Thanks to Junichiro Horikawa for leading the way for me to understand this and Dan Fisher for touching up all of my C# scripts along the way.
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Could you share with me about how to realize the animation inside the unity, because now I do not know how to do with the growth using parameters? It seems that this written by using python and changed with time. How to control the animation?

JIn-miuh