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Pixel Art Parallax Effect in Unity 2018 test video
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This is a parallax effect for my indie game called Scatteria. I wanted the backgrounds to be more "pixel perfect" than before and having the pixel ratio with normal camera with perspective was starting to be too hard to maintain. I changed the camera to orthographics, so the pixel size is uniform in all distances and the background looks the same as in the painting application (Krita 4.1).
Used code to move the backgrounds depending of the position of the camera.
Comments or crits? Let me know!
Used code to move the backgrounds depending of the position of the camera.
Comments or crits? Let me know!
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