5 Advanced STRATEGY TIPS & TRICKS Guide AGE OF WONDERS 4

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00:00 - Intro
00:26 - Charge Spells And Use Them Later!
02:11 - Province Swap For Boosters
03:45 - Watch Towers Need Manual Activation
05:10 - Always Bring The Expendables
07:24 - Make War Not Peace

This is a Tips & Tricks Compilation for Age Of Wonders 4. It features various Gameplay and mechanical advices, helping Beginners and Veterans. This video is offering strategy advanced tips & tricks.

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Super advanced tip to add on to #1...when you cancel a spell that has been precast you are refunded both the mana and the world map casting points! you can use this to get one turn with an incredibly high casting cap to launch a ton of the same spell over and over

andrewharris
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Yeah, spell preparation is crazy good. I use my summons to search for spell jammers, raiding and anexing enemy wonders, while my heroes besiege the city. Great Video

Recaptured wonders count as friendly teritorry, so you can heal if its near the city.

BlackBirdOni
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One part that you forgot on the make war not peace part is that justified wars give you extra imperium.

Swordphobic
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You can also change a province in the city panel. Click the cog click province tab then on the right you can change any one you want.

hanover
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Perfectionist builders and silver tongue has made my economy nuts.

Each outpost is producing on their own 10-15gold+ plus free city trade costing nothing for extra production or research is pretty good

wickeddrac
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Also province pillaging helps achieving Pure Evil alignment for High culture permanent Awakening

r.d.
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I like sending scouts ahead of the army, feels nice RP wise. But mainly it will split up the enemies forces when you threaten to pillage a province with your scout. Almost all army units have less movement speed, every army will have less movement speed because theyre attached to slower units. So the worst thing that can happen is they send a fast army unit that wins against your scout your way (same speed as your scout), so then you just run and they trade a combat unit to cover your scout. Or they send a scout but that battle is 50/50. And lastly they can send a slow army unit but you can dance around those easily.
Besides that it also helps to catch enemy armies when youre moving because of the reinforcement range and such.

MrHvleeuwen
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I have some difficult question i can't find the answer to:
1. How to build the upgrade for seed of and root, i have the tomes researched.
2. If i conquer a city with seed/root/heart i don't get the bonuses, i have some tomes researched.
3. How to change the seed/root/heart if they don't work?

robertdragusin
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i play dark and i dont really care for farms and forrestors much but what i like to do is put the special improvements on these. this is more important for knowledge ones as you dont get many innately so it helps giving more adjacency. a question though, do other cities provedence couont toward my adjacency such as from vassal or enemeies?

dach
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This is all really basic stuff, None of this i would consider "Advanced tips"

FusionDeamon