Can you beat RollerCoaster Tycoon 1 without Building Path?

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What if you weren't allowed to build any path?

Thanks to ThatGuyYouKnow from my Discord server for providing the park in the intro!

Background music: RCT2 Gentle style
Outro music by Panorrrama:
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For the many people wondering about whether you could do this without any path: No you cannot. Guests cannot enter a park if there's no path and they also cannot enter a ride if they're not on a path.

MarcelVos
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Marcel "We could drowned 10000 and still beat it. And we do indeed..."
Brain autocomplete "drowned several hundred"

nonna_sof
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"I had some Ferris Wheels drowning guests but unfortunately they broke down in the second year" Never change Vos

mikelnazkauta
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1:50 I love that the solution to overcrowding unhappiness is to spawn a bunch of gigantic panda costumes in the middle of the horde

kameronharrington
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Me: “But Marcel. You could just advertise and get those guests.”

Marcel: “I also beat it without advertising, so that’s an added bonus and from now on ads are off limits too.”

Me “oh dear lord…”

HEYBUDDYMAN
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seeing RCT1 is just so weird after some years only playing with OpenRCT2

CTGrell
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Next we need the ultimate challenge for Marcel: RCT pacifist run, win every scenario with 0 drownings.

T-West
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I love Marcel skipping out on setting zones for handymen and just flooding a park with them. Sometimes it works out, other times it leads to a swarm of handymen just following eachother around in an unhelpful group XD

outbackshaqYT
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"Ah nice, a new Marcel video, I like how they are always short and a quick watch..." *checks runtime*

SleinMcAwesome
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19:32 As the great American philosopher Lawrence Peter Berra said: "It's too crowded, nobody goes there anymore."

jansenart
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Big woodchip and bigger woodchip is absolute comedy gold

mynameiskrysta
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Marcel: ''Today I will do a very difficult challenge''
Also Marcel: ''Okay but it will be boring so let's make it even harder''

AngeluxVT
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That wooden coaster at the very beginning of the video is very nicely designed.
Also, being Dutch myself, it's interesting you have other names for both the parks and some of the rides.
Dinky Park = Pokey Park, Aqua Park = White Water Park, Mothball Mountain = Mystic Mountain.
And the two rides in "Karts and Coasters" are called "Lumberjack" and "Timber Terror" in the (afaik) European version of RCT1, just to name a few.

One final (small) note is that in RCT1, if you didn't have add-ons installed, there was no "No Entry"-sign available.

Booskop.
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I must admit that it is somewhat depressing to learn that despite struggling so much with the later scenarios in RCT1 as a kid (even some of the middle scenarios to be honest), pretty much the entire game can be beaten by just filling the entire screen with the same rides, even if they are unreachable.

It's certainly an amusing dichotomy between the complex and often arcane design elements of RCT, and the numerous ways they can be broken.

starfalll
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28:30 "Hey, wanna go to the local amusement park?"
"I don't know, sounds kinda boring."
"What if I told you they have a forest of 33 inaccessible Ice Cream Stalls?!?"
"HELLZ YEAH, LET'S GO!!!"

esotericVideos
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As someone who recently finished all of the RCT1 scenarios partly due to your videos, I was very surprised to hear you also had not done them all til now. Like you I didn't finish them all in childhood, but I would never have guessed that I'd complete them before you did 😃

thetayz
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22:10 Yes, this is one of the first things I noticed when I started playing with OpenRCT2 shortly after completing every scenario in Vanilla RCT1. It always bugged me how OpenRCT2 didn't default things to the proper height in Big Pier, when I knew it was supposed to default to the same height as the path. Fortunately, since you can change the build height with the shift key in OpenRCT2, this isn't actually a problem, it's just something I noticed after spending so long playing vanilla. I kind of wish they'd add that back for authenticity's sake, but it's such a minor thing that it doesn't really matter that much. I think it also comes up in Barony Bridge from corkscrew follies/added attractions, which I think also has an increased default height to match up with the bridge. Barony Bridge also has this slightly annoying fence around the two small islands in OpenRCT2 which doesn't appear in Vanilla RCT1, due to properly owning the islands, but only construction rights over the water. But, again, this is a very minor aesthetic issue, so it's not a big deal.

Anyway, fun video, as always. Looking forward to the next one.

TrueN-bit
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"All the parks with a lot of paths already built will be a walk in the park" 😆

nosferadu
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As someone who's only ever played RCT1 and followed this channel since the early days, seeing Marcel get annoyed by the intricacies of the game compared to RTC2 sparked so much joy <3

DeLorean
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12:13 - Cracked up laughing at this moment. "The dinghies are getting stuck in this part of the ride, unless we help them out these guests are just going to be stuck here forever, unable to finish the ride, just spending the rest of their natural life sitting in a plastic boat watching the world move on around them. So anyway, on to the next scenario."

mrphlip