How to complete Phase 3 - Mass Frames | Satisfactory 1.0 Masterclass

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A Satisfactory guide on how to progress & build efficiently, while still making optimal & great looking builds. Today: Setting up the bulk of Phase 3 production!

The goal for this phase:

The build for this episode (Iron/Steel based production):

About the game
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!

Construct
Conquer nature by building massive factories across the land. Expand wherever and however you want. The planet is filled with valuable natural resources just waiting to be utilized. As an employee of FICSIT it’s your duty to make sure they come to good use.

Automate
Construct your factories with gracious perfection or build intricate webs of conveyor belts to supply all your needs. Automate trucks and trains to reach your faraway outposts and be sure to handle liquids properly by transporting them in pipes. It’s all about minimizing manual labour!

Explore & Exploit
Venture on expeditions to search for new materials and be sure to put everything to good use. Nature is yours to harvest! You have vehicles, jetpacks, jump pads and more at your disposal to make the exploration easier. Equip the proper safety gear as well, just in case you run into the local wildlife.

I am not sponsored in any way.

#Satisfactory #Letsplay #tutorial #guide
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Please help me out by liking the video! If you want early access to new content, consider becoming a member.

Note for this episode: Don't be fooled by the lenght of this episode - this will still take you 3-4 hours to build. I think most of this is pretty straightforward so I kept it to the point, but if you feel you need more details - Let me know! Next episode will be a bit longer as the first fuel setup tends to confuse people ;)

TheDutchActuary
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I really like the way you set this up. I put a big main hub up that HEAVILY relies on wire and steel for the more complex stuff. Easy to expand and upgrade belts once I start making encased pipes

Ralphopotamus
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I used that constructor layout back in U6 and this reminded me of it. I will have to make up a print.
I used solid steel, iron wire, stitched iron plates, steeled frames, steel rotor, and probably a few other alternates I'm forgetting.

willrunfun
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Your floor looks great! I ended putting belts as high as possible although a few ended up at floor level - I tried to avoid as much clipping as possible. In retrospect, I wish I hadn't worried about it, but it was a long and somewhat fun exercise. Excited for the oil!

shawnp
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Following from the beginning. Good stuff.
There are some pretty good ideas that I picked up.
Lots of stuff that I guess people know how to do but are reluctant of doing, as to whether it's actually going to be useful. For example:
- the pillar setup that facilitates neat power supply off the pillar power sockets (I haven't actually done it, but now that you grouped in blueprints the whole thing, I will). Also saw some trick to actually use the wall power socket on the floor, by sticking it on top of a pillar and that pillar just reaching the floor level of the foundation from below so that only the socket shows / sticks out( and then deleting the pillar?) but I am not sure how easy it is to automate that. Makes you wonder why Coffee Stain didn't actually let us have floor power sockets.
- the grouping of the foundations in groups of four so that it's easier to put down a big factory floor quickly. Doh, it's obvious but have i done it? its the simplest of blueprints. No, I hadn't
- the logistic floor under the production floor and how tall it is. I do wonder if it's a trade-off of spaghetti hidden, vs spaghetti obvious. Thing is, it's harder to debug when you have to switch floors. Still it gives you freedom and so it's a keeper. More options are always good. PS I also made my lower floors wider, but it was actually so that i don't fall off to my death from the top floor, as I am building of the cliffs in the first recommended starting area, between the far away waterfalls. The buggy is wild fun compared to the truck. Highly recommend getting it early. Thinking of building a roller coaster ride at the end, complete with a loop, if I manage not to exceed top speed and then even do do a lift off of a ramp with a twist so that I corkscrew up and land. Satisfactory Evel Knievel!!!
-Generally the idea you of having room/space that you have adopted, ceiling room etc is good.
-Also how you managed to stick a splitter on the ceiling is a thing of beauty as I had been also using the ceiling to move things around, only I couldn't place splitters.
-Is there a truth to the fact that a modular approach, several medium sized factories instead of one huge one, is also gentler on the CPU/GPU, as it only simulates the stuff after a distance? Anyway modular is nice. Easier to rebuild too, imagine making a huge cube of a one single-shard factory for everything and then figuring out at the penultimate stage that you have to raise all the floor ceilings by one "lousy" meter. And speaking of meters, all the wikis list the Blueprint Designer 1.0 as being 32x32x32. I only count 16x16x16. Go figure. Maybe I am not that good at math anymore.

Keep trucking and thank you.

PS: Dreading oil. So many recipes. I think I'll start simple. Looking forward to your next episode!
PS2: that last design where you can see what you are building as the belts are on top, almost reminded me of Dyson Sphere Program iirc, which is superior in certain aspects, still not as hands on as Satisfactory, which is more first person and has a rather better map. I suspect hand made. In other news benefits of mild Alzheimer's, as I had played the game in early access up to a point (guess where I stopped: oil!), is that some stuff you forget (its the same map) so its fun doing it all over again. Maybe we do live again and the point of not remembering anything from past lives, is that dreadful boredom that would ensue. Poor Faust.

turtle
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Looking forward for the next "lesson". thank you for the great content

Marprata
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It's interesting to see different styles of logistics architecture. I for example purposely don't use screws because of the volume of items being larger, which would mean a lot (x2/3) more belts, thus a lot more spaghetti. For example, I use the alt stitched iron plates (with iron wire), and the original recipe for modular frames, to avoid screws. I do agree making screws with steel beams is not bad, but it means more steel thus coal which is a limited resource. It also limits the location you can make these resources in bulk compared to plain iron.
The tradeoff is more machines, which I've solved by scaling up my production in vertical towers per component.
In summary: my way saves belts and space, with the tradeoff being more slightly more machines (probably 1/3 to 1/2 more)

stijntaelman
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How tall do you make the logistics floors?
Are they 3 splitters high or 8m?

PenguinApple
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Hello TDA! amazing guide ive been following it since phase 3 is quite overwhelming. Im just wondering how you dealt with getting the screws to the reinforced iron plates assemblers, I have MK4 belts but still getting 500 screws per minute into them seems like a challenge, any tips?

davidorva
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Hey TDA! I really enjoy your Masterclass series so far. Even though I haven't been following along completely, your tips have been helping me tons in figuring out new things. For this part of the game, would you still recommend using screws if you don't have those alt recipes? I've been taking alt recipes that specifically avoid screws for now but I feel like the Iron intake really spikes when you do that.

wanizzaniq
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Okay are we using all 6 iron nodes now and combining outputs into 3 so we could feed all 3 smelting facilities?

attieplays
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Great video! i've been struggling with feeding materials into machines, how do you do it? I think my constructors/assemblers designs are good but when i have to feed them iron, coal, copper or steel (with 2 i already make a mess, with 3 of them i'ts a terrible spaguetti). I just unlocked trains and i think it will be easier but i fear i will make another mess of trains because i'd just be brute forcing my already bad design, any tips?

davisparkour
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Sorry if you mentioned this in a video I haven't had time to watch all the master class videos although I plan on it as I am following along with them but are you going to make the blueprints you use available? I'm not even sure if that's possible since I am new to satisfactory but I am trying to play along and build the same builds as you and blueprints would be a big help! keep up the great work love the vids!

ryangoddard
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i been following this guide, but iam still confuse why not build a central storage system ? outside the depot do you need to walk to the factory to get for example steal beem then walk again to concrete factory to get concrete ?

comentbro
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I need to know whats causing that blinking milestone as well, I have mine blinking in 4 and its driving me nuts

redfuio
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Man, I'm sitting here trying to figure out how to get 800 screws to 6 assemblers with mk3 belts and it's melting my brain lmao

Galrash