growing flowers with vertice animation through code | Unity 3D experiments

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A system that grows vegetation through vertice animation, depending on weather conditions.
The system also features atuomatic placement and prefab selection, depending on the surface and is integrated into my weather system.
Plants have a health value filled by sun & rain, and rot over time, using a dissolve shader.
The plants also bent towards the sun.....

And yeah that's it! My unity 3D flower system
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Hi! Very nice work! I'm wondering, were the plants first modeled, rendered and animated in a program like Blender or 3DS Max? Or was this completely done in Unity? I'm assuming you wrote your own code for this project?


Thank you!

exhale
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Hello there, may I ask if you can share more insight about how you achieve this kind of effect? I would really appreciate if you could explain more about vertices animation through code. Thanks!

legolas