What is NVIDIA Omniverse?

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NVIDIA Omniverse accelerates your 3D workflows and creates new ways for you to explore your ideas. Connect your favorite apps in Omniverse Create or View and see your combined models and scene come to life at blazing speed using the platform’s advanced physics and RTX Renderer. Explore creativity like never before.

NVIDIA GPUs accelerate your work with incredible boosts in performance. Less time staring at pinwheels of death means bigger workloads, more features, and creating your work faster than ever. Welcome to NVIDIA Studio—and your new, more creative, process. RTX Studio laptops and desktops are purpose-built for creators, providing the best performance for video editing, 3D animation, graphic design, and photography.

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Love the style of "yeah this is going to change the world, but i'm going to present it like its not a big deal"

MrHamsterism
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I think the core value of the Omniverse is to integrate different pipelines into one solution. It frees artists working on studios to just use their preferred 3D app of choice instead of learning a new one or relying on adapting to a new software just because the company uses x or y solution. Omniverse seems to be the rosetta stone among many different 3D applications

ventiladordesuco
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this could work great as a universal level editor since I can make all my models in blender while assembling the scene and see it update in real time, wow

Saidriak
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Hey, thank you. There is something I don't get: There is no Blender Connector I think. I have to export all my Blend Data to USD and import it in Omniverse Crate. I haven't found a way to 'connect' Blender to Omniverse. Also the Blender Omniverse Built that I can download inside of the Omniverse Launcher doesn't show a connect option. As I said, I think it still is a export import Workflow for Blender, right?

thorberg
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Omniverse, outside of the AI/ML tools, seems like a connector for other applications that can already talk with each other. Maya/Max/Blender etc. can already render (Vray, renderman, redshift, arnold, etc), and you can already export/live sync with real-time game engines (unreal, unity, cryengine, unigine2, source, etc). I expect it to go as well as Autodesk's "Stringray".

Biru_to
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I understand even less what Omniverse is...

JT-kxws
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The process of getting the software leaves a lot to be desired, I filled out the form three times on two different browsers and nothing. It says that Omniverse Create is free, but the link just takes you to a submission form nVidia never answers?

malcolm
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Is there a way to get apps like SolidWorks onboard with this?

TheMcBobbles
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I tried it and didn"t uderstand anything about how to install it correctly, too complecated setup process

wilismatrix
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Has support for hair with particle systems come in yet? Like Unreal's new groom system

MagicSwordFilms
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What does it do that Unreal Engine doesn't though? Why does he sound bored?

WoodysAR
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They should hire this guy as a sportscaster just to confuse everybody

migl
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so its an engine without ports, just native file usage?

CptBlaueWolke
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The cutting edge of technology being presented in a video where the mumbling voice is drowned out by terrible music.

mugflub
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Great, can you do a small start to end series for us.

mrCetus
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This is very cool. I can see how ai processing works here. Video and image processing in an instant. Thanks! ❤

Holoether
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sounds pretty nice, downloading atm but i think we will have to see how it integrates with the industry and day to day use, especially with blender since its getting so popular. But all in all sounds real nice.

incediumignis
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Wow cool I wish I could do animation videos like that.

New subbie here! 😀👋

JonToons
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I still have no idea what I can do with it. I can render and edit in blender. I edit textures in Painter, but don't see how it can help to connect them? Is it for big studios or something, not clear for me at all.

aisatan
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What’s hard not understand is… just… why use this over Maya or Houdini? Is it a RENDERER? Can it utilize all the animation functions and scripting of the origin packages? What’s the advantage here? I just see a minefield of incompatible functions and workarounds.

tombittikoffer