What is Procedural Content Generation?

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#realtimerendering #unrealengine #pcg #gamedev #ue5 #environmentart
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Would love a video on how to implement this new "Runtime Hierarchical Generation". Runtime seems to be the future of PCG.

RyanWildstar
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I’ve noticed most of the time it generates the same world. how can we make the seed unique for every generation? Or am I overthinking again? 😭

cr_cryptic
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That’s really really cool but if you just place a bunch of assets, you’re just gonna tank performance even if you were to enable midnight how would you fix that aside from having an edge where they despawn?

ShiroCanGame