10 rigging

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2:20 "the feet are staying on the ground"
*pyro literally floating*

FredbrStudios
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The program is much easier than I actually first thought, hell yes! Well done Valve, you always deliver :D.

youmenow
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You did not say press control S to save our work...you MONSTER.

BelatedAudio
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So useful for animating human locomotion.

Penguinsfishing
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1:23 "once the motion is traced from the fk skeleton to the ik rig, the motion is deleted from the joints, and the ik rig becomes active"

WTF does this mean?!! he never went over this!

richardtobing
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Looks like Valve is truly the best at everything, even tutorials :D

ThePirishman
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Watching these tutorials at 3am in the morning. I want the SFM so bad :(

VeryMinorCaseOfBrain
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You forgot to say "Hit Ctrl-S to save your work"

mrscandyt
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The fact that "if we rotate too far" makes the arms and legs try to stick in one place, is so... Funny.

samlewis
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god damn, this is one of the best parts of SFM, thank you.

Jimbomcb
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the way he said "lock them to the world"

i cant

LOCK THEM TO THE WORLD, I SAY

zurenea
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I taught myself topology quite easily, but this looks so foreign to me. Not completely--I have *some* BG in animation. But point being, math that is 4-5 years above my level is easier to me than SFM is o.O

TheSentientCloud
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How would you animate a character's arms, or hands to make him do a hand waving action? I'm trying to make the scout wave his arms, and I've got all the joints that I don't want manipulated locked into place, and I've taken the part of his arm I do want moving changing in the shot, but it only moves slightly. Is there a way you can manipulate the arms without chopping frames to make it look almost like a stop-motion? Thanks!

ORANGEGARBAGE
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Guys, everyone check your library now. Tons of people got SFM recently, but you don't always get notified.

MrInfernow
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Watch the other tutorials - puppetering is one of SEVERAL ways of animating. There is a keyframe like system, the graph editor is basically a keyframe system.

FRCMcManus
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That's a red Scout when there is just a Red Pyro, Red Soldier and 2 Blue Scouts

dumbfella
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I got SFM today, and I... feel overwhelmed.

JamesLikesJam
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"Now the feet stay on the ground"
...the Pyro is floating...

MrMisterkrazy
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I always enable the rig by dragging the playhead to the end of the shot. Because the model will tend to get distorted and messed up for no current reason at a specific part in the shot.

plasmatic
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1:04 "we'll go over that later..." when? WHEN?

Ificationer