Blender 3D: Smoke Tunnel Tutorial

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I just wish we could get somewhat accurate wind tunnel testing with Blender, where the smoke effects itself.

Mechaghostman
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The simulations are awesome, but I wish it could get GPU accelerated.

markuszeller_official
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it was the surface colour looking at, volume is the texture you needed to go to. also the size of objects and domain are important to the simulation, sometimes making everything bigger default sizes can make a big difference to how it performs, keep things are real sizes and you should get more realistic results. also adding noise and other things can produce more effects

GaryParris
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Is there a way it make the smoke thinner. Mine are too thick and just combining into one big smoke. And yes, I increased resolution divisions to 500

ashleymathew
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Now I’m wondering how it would be with fire instead

AshantiVO