Starting a Villager Trading Hall! ▫ Minecraft Survival Guide S3 ▫ Tutorial Let's Play [Ep.85]

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The Minecraft Survival Guide Season 3 continues in Minecraft 1.20.4!
In this tutorial, we step up our villager trading game, setting up a trading hall above my storage room!

First, we set up a temporary villager breeding setup. It's possible to make a more permanent 'infinite' villager breeder, but I want to control the flow of villagers since this is at my base, so we take our two cured villagers and feed them carrots and beds until they start making babies!

Adding a second floor to the storage hall, I start recruiting my priority villagers: Clerics, Farmers, Librarians, and Stonemasons! Later on we'll add the blacksmith professions and the less-used trades, but these four are important in the long-term for gathering emeralds and renewable resources.

Along the way, we revise the mechanics of villager breeding, discuss how to easily transport villagers using minecarts, and explore how to troubleshoot the villager breeder if it isn't working how you expected.

Survival Guide Season 3 world seed: 787419271612053211

Music:
Minecraft soundtrack by C418, Lena Raine, Kumi Tanioka, Aaron Cherof

Season 3 of the Minecraft Survival Guide will teach you how to master Survival Mode in Minecraft 1.20 and beyond!

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GNU Paranor001

#Minecraft #Survival #Tutorial #SurvivalGuide #Villagers
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Players often still try stacking carpets to make villagers not pathfind, but that doesn't work unless you make a really tall carpet stack.
The more effective alternative is a single carpet on a sweetberry bush. Mobs won't attempt to pathfind over that carpet because they think they would walk into the bush.

TheRealWormbo
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17:45 gold is always a tier 2 trade. They always start with rotten flesh and redstone. Clerics are one of the most consistent villagers in terms of trade lineups

Spectervamp
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Bedrock edition players should know this is very different in many ways. I recommend Silentwhisperer or Prowl for detailed breakdowns of how villagers and villages work.
Great video all the same and great topic to cover

riuphane
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On bedrock, line of sight and pathfinding have nothing to do with villager linking at all. Instead, it has to do with an internal list that determines the order in which villagers and workstations can link

raymondstheawesome
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Loving the trading setup so far! Have you thought about putting the newer chiselled bookshelves in the librarian section? Might be a fun thematic way to store either plain books ready for trading, or pre-traded enchanted books directly next to the villager you bought them from

purple-cho
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I always put the beds on the other side of the trap doors since the kids always want you to jump on the beds, you can lure them into the trap with the beds.

volehunter
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Bedrock player here.

One trade is all you need to lock trades in. That being said, each villager will pick a work station at random when you first set up the hall.

You can either set up the hall one villager and work station at a time, or you can load up all the villagers, then place work stations one at a time until they all claim them.

You also will only need one bed that you will NEVER sleep in, and will NEVER let a villager use.

Bedrock is a bit of a pain for villagers, but its my preferred platform. Zombie spawner trading halls for the win.

MstrfNn
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10:25 for those making a breeder like this for the first time, moving the third bed to the other side of the trapdoors will be slightly faster. The baby will want to pathfind to its own bed and fall into the channel faster. Makes very little difference in the grand scheme of things but I just thought I’d share that

Spectervamp
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ahh mendelson gives me a lot of nostalgia. from starting to watch you since version 1.13 to now 1.20, it has been a heck of a journey. the tribute to him is definitely a must!!

wisericarus
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glad to see the second floor of storage being utilized <3 also love the blocks you use around each profession to differentiate them!

julierosemodelproductions
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Good idea using that large space about the storage system for the trading hall!

soulhunter
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I made basically an alcatraz villager trading outpost in a friend's server.

3x3 cells with iron door a bed and crafting stations
Tons of chests to store trades
Tons of iron golems outside a 4x4 area with iron bars
All surrounded it by lava and trapdoors

Anytime a pillager appeared id do the super easy raids and collect stuff plus get the hero award

fumothfan
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You waited long with the hall, i like when players don’t immediately start with villagers

davevandermeij
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I like to put my villagers out of earshot ... I often spend time in my storage area and I don't want to hear all their banter every time ...

Irdanwen
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Thanks for taking the time to do this. I now have a fully staffed trading hall! First time doing it. Very cool!

stevenkolden
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Bedrock villager mechanics are way more different from Java thank you seem to think. In Bedrock, villagers can claim beds and workstations they can't see and can't even pathfind to. In effect, any time a villager gets within 16 blocks of a bed or workstation it gets added to a list for the village. After that any villager who needs one claims the first unclaimed bed or workstation on the list no matter where in the village it is. The only way to control which villager claims which bed and workstation is to introduce the villager, bed, and workstation together in sets, one set at a time, and wait for them to pair up. And if anything goes wrong you have to remove all the villagers, beds, and workstations and start from the beginning. As you can guess, this is complicated - too complicated for Java, so using the same loading process to set up a trading hall that works in both Java and Bedrock isn't practical. Once you've got it set up, though, many trading hall layouts will work for both.

auldrick
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In my version of this world I ended up using the villagers in the igloo and expanding an underground trading hall right there. I like to think of them as a secret society of dwarves hoarding their wealth underground.
(Also partly because moving villagers around always feels like such a chore to me!)

melanierimmer
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When putting villagers into their trading posts, I put rails on the ground to block any walkable blocks as that also blocks off their pathfinding as mobs don't pathfind onto rails either. Once they're in and have linked with their working stations you can just remove the rails. Haven't had any problems after.

Dextrous
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Well, since my computerr crashed and I didn't have my world saved on a memory stick or external hard drive, I lost my best build I've done which was the auto sorter. Pixl it was so neat. I sent it to my grandson and he shared it with his friends (pictures is what I sent my grandson) and now - I have to rebuild it. But it was fun though it took me a while to finish the whole build - I did more sorters up top too - now that I've seen this not sure if I want to lose my extra sorting area. I may have to do another build for my trading center. I love it. Keep it up!

Lee-mmg
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I just keep my villagers in minecarts now when I’m building a trading hall.

Easy to rearrange them, no chance of escaping, you can just set a zombie loose and remove the workstations to zombify/cure them all at the same time (if I have enough apples), and it prevents the lag too. It’s just easier in my opinion (assuming you already have an iron farm).

Piktro