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FIX Valorant NETCODE & HITREG DESYNC! -- FPS Cap / Memory Timings / MSI Priority / Interp / CS2

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Ever been one tapped before even turning the corner? Swung by a Sukhoi F-15 Jett holding every angle? Valorant has been plagued with poor netcode, desynced hitreg, and impossibly bad frame pacing/input lag as a result of using 128 tick Unreal Engine 4. [TLDR IN DESCRIPTION]
No one had been able to solve the strange hit registration, shots that fly clean THROUGH hitboxes, and obscene peeker's advantage, even negative peeker's advantage that presented ONLY in Valorant - an equation with more than 5 unknowns. Today I'll show you how to rectify all these using EXTERNAL NVIDIA/AMD Framerate FPS caps and Modifying Ram slot placement and timings to 'correct' timings according to Valorant's sensitive netcode.
Unreal is more suscept than any other engine to desync and input lag, with Rising Storm and Red Orchestra being NOTORIOUS for having horrendous desync, FPS coded fire rate, movement and hitreg. Valorant is seemingly similar running on the same exact base engine of Unreal 4 modified to suit Riot's needs, but with the same gripes and sufferings such as an inconsistent frame time, poor frame pacing, a broken frame rate cap, netcode coded as minions tied to both reflex, FPS, and low latency mode.
This affected swaths of the playerbase with no solution for more than 2 years. Riot games has been caught once again saying they 'fixed netcode' this patch (again) just days prior.
Join me as I show how I solved Valorant's garbage hitreg across 3 vastly different PC's.
If you're overclocking this may be an especially big issue since you'll be fully stable on memtest HCI, but the game plays like garbage for no particular reason -
---TLDR---: [BACKUP YOUR OS DRIVE FIRST AND RUN MEMTEST HCI PER RAM SPEED INCREMENT - STAY UNDER 3000MHz for Slots 2 & 3]
1. Network device priority should be set either to High (correction from last vid), USB devices High, GPU being on LOW priority for the time being. Mind that some Wifi and ethernet adapters, especially the new intel line, require MSI MODE; and will BSOD on linebased mode. Avoid SATA/NVME modes but set prios to Low for Ryzen.
2. The in engine frame rate cap results in horrid frame pacing and causes you to miss shots you had hit, or see bullets flying through a phantom target whose hitbox isn't even there. Turn on FPS Cap on NVIDIA Control, or CHILL in AMD Control, with cap to your monitor's refresh -1. Then Use FAST VSYNC / ENHANCED SYNC respective.
3. Set of RAM timings I found can give consistent netcode in Valorant:
1-2-2-4 or 1-1.5-1.5-3.5 in that ratio -- I use 12-24-24-48 with 12 being the Cas Latency and 48 being the TRAS. Ratios apart from this outside 1.33333 and 1.5, appear to have horrendous desync when run in Valorant's comp games.
4. With all this in mind seat your ram in slots 2/3 to train consistent input lag for every single time you turn on your PC. This forces the motherboard, in theory, to train ram in adverse conditions to yield tighter timings and latencies than otherwise having a wide range of stable possible timings in slots 2/4. DRAM VTT needs to be at 47% of DRAM voltage. This ensures that your PC boots to identical input lag. TURN GDM OFF, start with 2133Mhz working to 2400MHz-3000Mhz testing on HCI memtest 0 errors 10000% pass - or 2400MHz on really bad motherboards [DDR4]. Start with COMMAND RATE 2T, especially on ASUS. Reduce speed if error, IMMEDIATELY
!!!If you have a B450 Asus, AB350 Asrock or B450 ASrock board, these ram speeds may be too high and need to be set to ~2400 if you don't use GDM or 2T.
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Music:
Phonk Slap IV - KNSRK
No one had been able to solve the strange hit registration, shots that fly clean THROUGH hitboxes, and obscene peeker's advantage, even negative peeker's advantage that presented ONLY in Valorant - an equation with more than 5 unknowns. Today I'll show you how to rectify all these using EXTERNAL NVIDIA/AMD Framerate FPS caps and Modifying Ram slot placement and timings to 'correct' timings according to Valorant's sensitive netcode.
Unreal is more suscept than any other engine to desync and input lag, with Rising Storm and Red Orchestra being NOTORIOUS for having horrendous desync, FPS coded fire rate, movement and hitreg. Valorant is seemingly similar running on the same exact base engine of Unreal 4 modified to suit Riot's needs, but with the same gripes and sufferings such as an inconsistent frame time, poor frame pacing, a broken frame rate cap, netcode coded as minions tied to both reflex, FPS, and low latency mode.
This affected swaths of the playerbase with no solution for more than 2 years. Riot games has been caught once again saying they 'fixed netcode' this patch (again) just days prior.
Join me as I show how I solved Valorant's garbage hitreg across 3 vastly different PC's.
If you're overclocking this may be an especially big issue since you'll be fully stable on memtest HCI, but the game plays like garbage for no particular reason -
---TLDR---: [BACKUP YOUR OS DRIVE FIRST AND RUN MEMTEST HCI PER RAM SPEED INCREMENT - STAY UNDER 3000MHz for Slots 2 & 3]
1. Network device priority should be set either to High (correction from last vid), USB devices High, GPU being on LOW priority for the time being. Mind that some Wifi and ethernet adapters, especially the new intel line, require MSI MODE; and will BSOD on linebased mode. Avoid SATA/NVME modes but set prios to Low for Ryzen.
2. The in engine frame rate cap results in horrid frame pacing and causes you to miss shots you had hit, or see bullets flying through a phantom target whose hitbox isn't even there. Turn on FPS Cap on NVIDIA Control, or CHILL in AMD Control, with cap to your monitor's refresh -1. Then Use FAST VSYNC / ENHANCED SYNC respective.
3. Set of RAM timings I found can give consistent netcode in Valorant:
1-2-2-4 or 1-1.5-1.5-3.5 in that ratio -- I use 12-24-24-48 with 12 being the Cas Latency and 48 being the TRAS. Ratios apart from this outside 1.33333 and 1.5, appear to have horrendous desync when run in Valorant's comp games.
4. With all this in mind seat your ram in slots 2/3 to train consistent input lag for every single time you turn on your PC. This forces the motherboard, in theory, to train ram in adverse conditions to yield tighter timings and latencies than otherwise having a wide range of stable possible timings in slots 2/4. DRAM VTT needs to be at 47% of DRAM voltage. This ensures that your PC boots to identical input lag. TURN GDM OFF, start with 2133Mhz working to 2400MHz-3000Mhz testing on HCI memtest 0 errors 10000% pass - or 2400MHz on really bad motherboards [DDR4]. Start with COMMAND RATE 2T, especially on ASUS. Reduce speed if error, IMMEDIATELY
!!!If you have a B450 Asus, AB350 Asrock or B450 ASrock board, these ram speeds may be too high and need to be set to ~2400 if you don't use GDM or 2T.
#fortnite #minecraft #pvp #pestily #globalelite #csgo #valorant #valorantclips #inputlag #0ms #raptorlake #alderlake #i3 #i5 #i7 #i9 #13900k #13900kf #13900ks #13100 #13100f #13200 #13200f #13300 #13300f #13400 #13400f #13500 #13500f #13600 #13600k #13600kf #13700k #13700kf #13900ks #intel #amd #core #ryzen #x3d #5800x3d #9900k #10900k #3570k #3770k #4790k #haswell #raptor #alder #CPU #gpu #ti #4070 #4080 #4090ti #4090 #vice #delid #directdie #liquidmetal #lm #ln2 #directdie #12100 #12100f #12900k #ryzen #3300x #3600 #3600x #4600G #4500 #5500 #5800x3d #delidding #B760M #valorant #tarkov #ahoc #rust #csgohighlights #phoon #cs #css #quickscope #hardscope #ak #m416 #m4a4 #valorant #valorantclips #valorantmontage #valoranthighlights #csgo #csgoclips #csgoskins #dragonlore #awp #ak47 #famas #ct #t #OFFL1NX #offline #offl1nx #dvrst #khaoslan #suicideboys #retakes #suicideboystypebeat #fortnite #montage #fortnitemontage #gta5 #gta #dm #mlg #proplays #proplayer #highlights #highlight #fragmovie #frag #globalelite #climb #ranked #rankup #shroud #c9 #tarkov #pestily #simple #kennys #kyedae #tenz #nerf #buff #closeeyes #s1mple #astralis #mlg #faze #major #iem #noscope #globalelite #100t #100thieves #i9 #i7 #i5 #i3 #intel #amd #nvidia #oc #overclock #overwatch #osu #touhou #wiggle #rekt #lagtrain #coaching #aimbot #aim #CS2
Music:
Phonk Slap IV - KNSRK
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