filmov
tv
CS GO's netcode is far superior to VALORANT's
Показать описание
obsolete now that CS:GO no longer exists and has been replaced with CS2, featuring the same crappy network implementation as VALORANT. see pinned comment for my opinion on that.
can't get more obvious than this.
EDIT 07.02.2022: today my internet was upgraded to 1 gbit/s fiber. my average ping now is at 6ms on Frankfurt 1 servers. this still happens in VALORANT and any other game still feels much better. this even more underlines that this issue has to do with the game's netcode, in some weird way.
the CS GO recording only has 60 fps because shadowplay does not allow for anything else than 30 or 60. OBS is blocked unless CS GO is launched in "untrusted" mode, which negatively affects the trust factor. i won't do that EVER since my trust factor already is hella trash and i get cheaters almost every game.
i know that this is just one instant taken from every game seemingly randomly, but trust me if i say, this is the experience i get whenever i play one of these games. in CS GO, no matter what, i can always stand my ground and fight back, even when i'm extremely tired and playing deathmatch against pros, i can hold my 2+ KDR and destroy these pros. in VALORANT i get destroyed by silvers and bronzes regularly. this stuff happens so often, i get outfragged by players who should be WAY worse. the game's netcode must be at fault here since this happens in no other game. not even battlefield has this level of desync.
jett in that deathmatch game was not cheating and ended up in the lower half of the scoreboard. this is exclusively due to bad netcoding.
can't get more obvious than this.
EDIT 07.02.2022: today my internet was upgraded to 1 gbit/s fiber. my average ping now is at 6ms on Frankfurt 1 servers. this still happens in VALORANT and any other game still feels much better. this even more underlines that this issue has to do with the game's netcode, in some weird way.
the CS GO recording only has 60 fps because shadowplay does not allow for anything else than 30 or 60. OBS is blocked unless CS GO is launched in "untrusted" mode, which negatively affects the trust factor. i won't do that EVER since my trust factor already is hella trash and i get cheaters almost every game.
i know that this is just one instant taken from every game seemingly randomly, but trust me if i say, this is the experience i get whenever i play one of these games. in CS GO, no matter what, i can always stand my ground and fight back, even when i'm extremely tired and playing deathmatch against pros, i can hold my 2+ KDR and destroy these pros. in VALORANT i get destroyed by silvers and bronzes regularly. this stuff happens so often, i get outfragged by players who should be WAY worse. the game's netcode must be at fault here since this happens in no other game. not even battlefield has this level of desync.
jett in that deathmatch game was not cheating and ended up in the lower half of the scoreboard. this is exclusively due to bad netcoding.
Комментарии