UDKOSC: Wing-bone Sonification demo

preview_player
Показать описание
This is a quick demo of new UDK player posing and manual control of a Skeletal Mesh via a Skeletal Controller (CCD_IK). UDKOSC is used to output bone data for musical sonification.

Wings of the SkeletalMesh are controlled manually by the 2 analog joysticks of an XBox controller. XYZ coordinate data from one bone at the end of each wing is tracked and output via OSC to Supercollider. Each wing bone's Z parameter is mapped to a sine wave's Frequency (one per wing, hard panned L and R in this demo). When the player's "call" sounds, the distance between bone tips is used to modulate the frequency of the layered call sound.

more info:

@robertkhamilton
Рекомендации по теме