'Creating Flappy Bird Game in Python 🐦🎮 | Python Game Development Tutorial #Shorts'

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In this video, we’ll show you how to create your very own Flappy Bird game using Python! 🎮 The famous mobile game has become an iconic part of gaming culture, and now you can recreate it in just a few lines of Python code using the Pygame library. 🐍🕹️

We’ll guide you through each step, including setting up your game window, designing the bird character, adding obstacles, and creating the physics for the bird's flight. This project will give you hands-on experience with Pygame and help you understand how games work at a fundamental level. You'll learn how to handle user inputs (like jumping), manage collisions, and score points!

Whether you're a beginner looking to practice coding or an experienced developer interested in game development, this Flappy Bird game is a great project to take your skills to the next level. Like, comment, and subscribe for more exciting coding tutorials, and make sure to hit the bell icon to stay updated with new content. Let’s build a game together! #FlappyBird #PythonGameDevelopment #Pygame #GameDev #CodingTutorial #PythonProjects #Shorts
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import random

# Game variables
zetsu_killed = 0
naruto_health = 100
zetsu_health = 30
rasengan_damage = 15
rasenshuriken_damage = 35
level = 1
has_rasenshuriken = False

# Introduction
print("Naruto Battle: Defeat 10 White Zetsu to Level Up!")
print("Naruto starts with Rasengan.")

# Function to check the status of Naruto and Zetsu
def show_status():
print(f"\nNaruto's Health: {naruto_health}")
print(f"Zetsu's Health: {zetsu_health}\n")

# Function to handle Naruto's attack
def naruto_attack():
global zetsu_health, zetsu_killed, level, has_rasenshuriken, rasengan_damage, rasenshuriken_damage

if has_rasenshuriken:
attack_damage = rasenshuriken_damage
print("Naruto uses RasenShuriken!")
else:
attack_damage = rasengan_damage
print("Naruto uses Rasengan!")

zetsu_health -= attack_damage
print(f"Naruto dealt {attack_damage} damage to White Zetsu.")

if zetsu_health <= 0:
zetsu_killed += 1
print(f"\nWhite Zetsu defeated! Total killed: {zetsu_killed}")

# Check for level up
if zetsu_killed == 10:
level += 1
has_rasenshuriken = True
print(f"*** Naruto has leveled up to Level {level}! ***")
print("*** Rasengan upgraded to RasenShuriken! ***")
else:
# New Zetsu spawns after each kill
zetsu_health = random.randint(20, 40)
print("Another White Zetsu has appeared!")
else:
print(f"White Zetsu's Health is now {zetsu_health}.\n")

# Function to handle Zetsu's attack
def zetsu_attack():
global naruto_health
zetsu_damage = random.randint(5, 10)
naruto_health -= zetsu_damage
print(f"White Zetsu attacks Naruto, dealing {zetsu_damage} damage!")
if naruto_health <= 0:
print("Naruto has been defeated! Game over.")
return False
return True

# Main game loop
while naruto_health > 0 and zetsu_killed < 10:
show_status()

# Naruto's turn to attack
action = input("Choose your action (attack): ").lower()
if action == "attack":
naruto_attack()

# Zetsu's counter-attack if still alive
if zetsu_health > 0:
if not zetsu_attack():
break
else:
print("Invalid action. Please type 'attack'.")

if naruto_health > 0 and zetsu_killed >= 10:
print("\nCongratulations! Naruto has defeated 10 White Zetsu and mastered the RasenShuriken!")

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