C++ Game, Basic Flappy Bird game build using C++ code in Code_Block, #coding #codeblocks #games#java

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This is such a great idea! Btw if you don’t want it to flash so much you can try creating another buffer for drawing and switch between the two buffers

jaralara
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string yes, no;
cout << " sir plz lemme play with you " << endl;
cin >> yes

Zimoula
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Great job sir .
May i see what you wrote in it ?
I am a new at computer science field
And I have interest in computer
But I am beginner
Right now I only know what is cin>>
And cout<<
And some header files
And lil bit about string

Always_TEDDY
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Hey, i have a question how does the program read the keyboard press / inputs without pressing enter?

preoalex
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Sir in which compiler havu u did the code???

ItsReenu-vv
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#include <iostream>

using namespace std;

int main()
{
cout << "Nice" << end;

return 0:
}

Jesuisunknown
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Hey, there's a windows specific function you can use to refresh without it flashing!
So include the windows.h header and

HANDLE hConsole =

CONSOLE_CURSOR_INFO info;
GetConsoleCursorInfo(hConsole, &info);
info.bVisible=FALSE;
SetConsoleCursorInfo(hConsole, &info)
COORD pos = {0, 0}; //put these outside of your game loop

SetConsoleCursorPosition(hConsole, pos); // put this instead of cls! Now instead of making the screen black for a second, it will just print over the last frame with the new one, so it won't flash.

bugg
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#include <iostream>
int main {
std::cout << "Hi"
return 0;
}

CubeHeadFanYoo
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