The shell: Separate Geometry | blender geonodes fields daily, tip 32

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This is part of a geometry nodes tutorial series focused on showing as much as possible in around 5 minutes more or less, using the fields workflow.

Today`s tip is about how to use the very new Separate Geometry node to apply different transforms to different parts of the same mesh.

Come back in a day or two after the release date and check the pinned post, for the twitter link with the project screnshots (including materials and props used).
Until then, check out my Twitter page for other projects screenshots.

I try to pack as much info into this tutorials as possible. Please share your thoughts and suggestions in the comment section.

Also, check out:

Blender version info:
I use the latest Blender version for this video series, that means 3.0 for now. Any version that is newer than the date of the video should work.

#blender #geometry nodes #procedural FX #quick tips #fast paced #procedural animation #fields workflow
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Try this to fix texture sliding on your object, since eevee can read attributes it should work, you just have to copy uvmap name from your object to attribute, so somtimes it will be "uv_map" another time "UVMap":

genesis
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I`ve posted the project screenshots on Twitter, including the fix provided by @genesis2303

vladimir-nodes_surfer
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the title include words that can trap people looking for "separate geometry"

rotajulien