Все публикации

What happened to the Geonodes Daily series? | Teaser [demo]

Procedural Stellar system | Challenge series [teaser]

Holographic planet map: Holographic shader & procedural planet | Geometry Nodes Challenge, Part 6/6

Holographic planet map: Mesh shape to drives particle sistem | Geometry Nodes Challenge, Part 5/6

1000 Subscribers milestone | A gift to all who supported me

Holographic planet map: Particles, building a spherical mask | Geometry Nodes Challenge, Part 4/6

Holographic planet map: How to send data to the shader | Geometry Nodes Challenge, Part 3/6

Holographic planet map: How to offset animations | Geometry Nodes Challenge, Part 2/6

Holographic planet map: How to build random flight paths | Geometry Nodes Challenge, Part 1/6

Project making: Holographic wires | Shading tricks & more, GD tips 110

How to shrinkwrap wires to a mesh | Blender Geonodes Daily, tip 110

Project making: The Shards | Shading tricks & more, GD tips 108-109

How to change liniar interpolation on a morphing FX | Blender Geonodes Daily, tip 109

How to implement a math formula: Ease Quint preset | Blender Geonodes Daily, tip 108

Project making: Chocholate sea | Shading tricks & more, GD tips 105-107

Organic shape, using fake metaballs | Blender Geonodes Daily, tip 107

Morphing FX, using controlled number of points | Blender Geonodes Daily, tip 106

Mix Floats & Mix Vector presets | Blender Geonodes Daily, tip 105

Water drops: materials, compositor presets & more | Geometry Nodes Challenge, Part 4/4

Water drops: camera controller & more | Geometry Nodes Challenge, Part 3/4

Water drops: mesh sculpting | Geometry Nodes Challenge, Part 2/4

Water drops: how to stick particles to a mesh | Geometry Nodes Challenge, Part 1/4

Water drops | Challenge series [demo]

Project SciFi Reactor: The reactor core [9/9] | Blender Geonodes Daily, tip 103