Verse Update | GDC 2024

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A look at the latest Verse features and what's coming soon to the language and framework.
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It's cool that you are adding new stuff to Verse, but how are we supposed to know about them if you don't even add them to the documentation? I couldn't find anything about the @editable_slider anywhere for example... This video seems to have the only documentation of it... Also what about the other @editable attributes? There seems to be nothing mentioned anywhere about them...

Edit: I love Verse though, just wish it would be easier to access its potential

TheGhawst
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hey, great talk.. thanks for that... I have a question, if verse currently runs on blueprints VM, why cant we have any type of Play in editor on UEFN? having to go into server and begin match to see changes is extremely cumbersome... thanks in advance

blaster_pro
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The Verse Update we NEED is it to be in the Actual Unreal Engine. Not just for UEFN

eddiej.l.christian
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Can computational documents added as a feature where on can mix dynamic graphs with text.

sirinath
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Can a general purposed / system programming compiled version be introduced as a C/C++ replacement. In this version object headers can also be got rid of.

sirinath
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Can we have the ability for each code block target the language version and dialect.

sirinath
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please add a boss_device with locomotion, custom mesh/skin setting, physics mesh support, and player targeting and dynamic level sequence triggering. seems like the npc device could be extended to do something like that if more internals were exposed. otherwise, we are stuck moving building props around and hacking devices together that weren't meant to be.

uberalus
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Wow I just cannot read that syntax for the life of me...

VladyVeselinov
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you need a type of spellcheck that turns the the syntax into iconography and get rid of as much formating and alphanumeric symbols as possible

rayrayjnr
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Incredible features! Not enough has been said in the comments about how cool this is!!

clarkeeeee
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Also ability sandbox or define the capabilities of certain code so they don't do anything unexpected of break security.

sirinath
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Why is a Global variable a map and why is that map weak? Also, in verse, can you just make an attribute for a variable which would would allow you to subscribe to a delegate every time you set the variable instead of having to create a setter function which would invoke the delegate function with the set value.

__-tzxx
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Unity needs to learn from this for their URP releases....

vexedev
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Are you sure a Global variable is not Global across the entire Globe?

TRK--xkbb
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anything is better than doing vector math in blueprints

coldtech
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Too bad the language researchers behind this bombastic gamble didn’t talk to the Unison guys.

For proper “versioning” and also code versa (pun?)

thegeniusfool
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When Verse releases to UE then we really need Epic EOS bindings for Verse!!!!

lxx
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I just want to let you guys know that to dumb and uninformed people like me, MaxVerse in Haskell sounds like busy work that is standing in the way of me being able to poorly write scripts that fail and don't work even when they do work in the Unreal Engine release version of Verse.
Imagine how bad it must sound to people who don't lack the desire to install Fortnite to play with a scripting language they aren't incompetent to use, but are eagerly awaiting the real Unreal Engine release of Verse. I feel for those guys, though I cannot relate to wanting to install Fortnite.
There's only one thing that would make me want to install Fortnite, and I'm considering it a trade secret until I get paid directly by an Epic Games exec to release the idea.

unicodePug
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All this stuff is wonderful, but good creative maps don't make discovery. Large creators make easy to make 1.0ish maps and use gimics to spam the favorite button. Making games that use these features isn't rewarded.

mysurfing
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Everyone wants to invent their own language these days. Tim Sweeney, Jonathan Blow.. who's next, John Carmack?

armanpakan