OpenGL 4.2 tessellation test with Shaderkit

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Testing very simple OpenGL 4 tessellation shader program with Shaderkit. Original mesh is just a 2D grid on a plane. Tessellation makes it a height map and uses small GLSL noise function to calculate the exact height for each vertex.

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freeglut doesnt have for example glGenQueries. how the functions on opengl 4.3 documentation

ArKaNeSSS
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ok i have found that glew supports 4.3.
and opengl.org/registry/ says that its just including headers..
thanks man

ArKaNeSSS
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Just buy a Nvidia card the support it.

elchippe