How Hollywood Was Finally Able To Crack Video Games

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Video Game Adaptations in Hollywood are nothing new. For decades Hollywood studios have been trying to crack the code on popular video game franchises into blockbuster hits. Though time and time again, Video Game Adaptations have failed at every turn. Luckily recent releases like The Last of Us and Fallout have proven that progress is being made at translating these stories to film. Does the success of The Last of Us and Fallout prove Hollywood is finally figuring things out? Or are these shows going to be outliers in a sea of poor attempts at success?

#thelastofus #fallout #videogames #nerdstalgic
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I think the main difference is in the 90s it was adults who had not grown up playing video games, making a movies for kids. Now the creators are adults who grew up immersed in these video games their whole lives and do intimately know and care about the source material.

corbymartinfilms
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Craig Mazin also worked in the "Borderlands" movie as a screenwriter

But production went so bad that he asked for his name to be removed from the credits

RayMcElroy
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Having ambition is all it takes to make an adaptation work

That's why most of the recent adaptations worked

Because the people behind it understood the games, and understood filmmaking

In the past, the studios hired anyone to do anything, without a care in the world

LeonardoKlotz
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I wouldn’t call the Halo TV series anything other than tragically bad

thMandalorian
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Hey! The first Mortal Kombat movie WAS good!
The Scorpion fight. The Reptile fight. Johnny Cage punching Goro in the balls. That movie was awesome!

BDeerhead
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I think it's that in the '90s, the executives and creatives in Hollywood had never played video games because video games were still too new and the executives were too old. But nowadays, video games have been around for decades and there are plenty of executives and creatives that grew up with gaming. So they understand the source material now and don't try to alter it to appeal to a more Hollywood audience like they were attempting to in the '90s.

TheOneCleanHippy
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AVI ARAD ruined BORDERLANDS

The same way he ruined TASM2 and UNCHARTED

Zombiesnyder
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The Borderlands critical score just came out, and as of today, this video has aged about as well as Song of the South. Because…holy *s h i t*

bullmonty
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Twisted metal surprised me…I wasn’t even a huge fan of the games but the show was packed with jokes and a decent story. Very bingeable

mikeroni
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I was certain the Twisted Metal TV series was going to be trash. Now I can't wait for season 2.

deadmanthehekatonkheire
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The recently cancelled Halo TV is the worst adaptation of all time solely because they have no excuse. Old movie adaptations didn't have the knowledge of how to tackle the films. Nowadays studios know how. And what did the creators of the Halo TV series do? They ignored all that and decided to create their own project that spit on the faces of the fans. Just a complete failure from top to bottom. Master Cheeks bottom.

ChadEditor
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I don't think Hollywood has figured out anything. The vast amount of series and movies being terrible adaptations compared to the source material is clearly an indication.

GothPaoki
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I'm still waiting for the first genuinely great game to movie adaptation, but I'm so glad creators have cracked the code on the small screen.

TallSilhouette
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No mention of Gran Turismo? Missed opportunity, that was a banger!

CarOfTheWeekNStuff
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I still think Josh Brolin would have made a better Joel better actor, too, imo he also had the accent and look down.

OkamiToge
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Oof those clips of Borderlands while expressing hope for the future aged like milk.

joshuaroy
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I love how the House of the Dead film is filmed outside for the majority.

mikethetowns
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Another reason (at least for the last of us) is that the people who work on the source material have creative oversight on the adaptation. The director of Akira (Katsuhiro Otomo) was also the illustrator and writer of the manga. W for both versions

BurntBattleBagel
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They use to make video game movies without _ever_ having played the actual game! You can't really do that, it doesn't work Thry've finally pulled their heads outta their butts & realized what they were doing wrong. (It only took them 40 years, ffs!😂)
My honest guess, is that one executive producer wrote into _everybodies_ contract, "you *must* play the actual video game from start to completion by such date!". This meant that absolutely every member of the entire cast _AND_ crew, had played the whole game, understood what was going on & why. From writters, producers & set design to foley artists, sound engineers & the director all knew the 5W's.
This ensured everyone had the exact same objectives. Now, they can show the secrets, context, characters, plot, the feelings, emotional pull, the reasonings behind certain characters' choices, events, costumes, color grading, sounds & of course the main storyline & the B storyline.
When we read the book we cannot see "exacts" there's a ton of room to make changes especislly with little things or non main characters. With a video game, it is basically a movie already, it has exacts. Transitioning a game into a movie, there are plenty of visuals already there, it just needs different work. There's not very much unknown. They've got one main/ true perspective, without bias, mistranslations, opinions, interpretation, or any other interferences. This information is _vitally important_ when making any really great film or series. Especially when retelling in a different format. They needed to do things properly & in the correct order too. Ensuring that everyone did their "video game homework" simply meant that _everyone_ was on the exact same page, *starting day one.* ❤❤😊

Digitalhunny
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It's most likely generational. The kids from the 90s are the ones that are now the creators.

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