10 UNSCRIPTED Video Game Moves Discovered By Fans

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Some game moves were never directly designed by the creators. Here are some cool moves and tricks invented by video game fans.
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I wish they had shown more pro player examples as well. That way we could see the moves used in a competitive setting

TrueUnderDawgGaming
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Bunny hopping, surfing, prop boostin, basically the entire source engine.

njnjco
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"It'd be pretty awkward if characters were talking while pointing their guns at each other all the time"
*Fallout 4 rushing in late to class*

cosmicorphan
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I'm a big RTS nerd, so here's a few that are RTS-specific:

Red Alert (And C&C1 but multiplayer only I guess?) accidentally introduced a kind of "moving attack" that was unintentional but ended up being a very popular way to play the game. It was performed by pressing G to put your units in Guard mode and then Q+click to queue up a waypoint for the unit. It only works with units that have a turret, but the unit will move while still technically being in guard mode and thus it will automatically acquire and attack anything it comes near it.

StarCraft: Brood War has a weird "hold position" glitch. Some units normally are not allowed to receive a Hold Position order. Weirdly, you can select some units and a unit that can't Hold Position but you want to and you will get the button to order Hold Position and all of those selected units will Hold Position. That in of itself isn't super useful, but for some reason one particular unit, The Lurker, cannot attack if it is in Hold Position, and players ended up using this to kind of "bait" their enemy into a group of Lurkers, then telling the Lurkers to stop, which will clear the Hold Position, and they will all be able to attack again. This is usually used when a bunch of units are right ontop of the Lurkers.

In Age of Empires 2, there is a formations mechanic. You can use it to toggle all of your currently selected units to immediately change to a different formation. This mechanic becomes extremely useful to dodge AOE damage. Especially when you have a bunch of "trash" units that are suppose to be hardcountered by units like Onagers, but by using certain formations you can extend their life a little bit to make them dodge the Onager's AOE. It was probably unintentional to use it in that way, but its not that hard to pull off and its very effective.

Templarfreak
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Flying in the tank while shooting in GTA Vice City

kronfle
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could yall imagine a world where comboing wasnt discovered and everyone would be just go crazy on people landing a shoryuken on the opponent

snekeater
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"Glitch"
Gameranx: _Nah_
"Unscripted video game moves"
Gameranx: _Real sh!t_

doge
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I’m surprised that the backjump in Mario 64 didn’t make it in this list

cinnamantoast
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The thumbnail is from the next Gungrave game, in case you were wondering.

Alexthelion
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Gunz: The duel. That entire game is unscripted.

adamgibson
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I'm surprised GunZ The Duel is not included on this list. The entire reason this game became well-received was the so-called K-style (Korean Style) which was basically animation cancelling almost every move in the game, resulting in a far faster and highly skill based game. It didn't got put into the continuation; GunZ 2 because the devs even said it was unintended to be there, resulting in GunZ 2 nearly instantly dieing.

SungBeol
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Surprised you never mentioned the warframe moves that players found from comboing melee attacks to the simpler movement combos that the devs didn't realise but then the devs implemented

worridbar
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If I correctly remember my early 2000's LAN party years playing Unreal Tournament 2k, teleporter kills (or tele-sniping, as we called it) was initially an accidental move (or at least not intended to be significant). However, those of us that mastered it were unstoppable during matches. We didn't waste running for the better weapons, we just bum rushed the other team and blew them up one by one by teleporting inside/through their bodies.

Timing was key after tossing the teleporter disk at them. Too soon or too late warping to the disk and you'd just end up in front of them like an idiot while they executed you with the basic pistol before you could switch weapons. Timed perfectly, and you're rewarded with a glorious explosion of gore and a lot of cursing from behind the opposing CRT monitors.

ninjunc
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Any game that has a roll can almost always be canceled into a jump to keep momentum. I've been using this a lot in it takes two

joris_db
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To be fair, "scale" is also a word for climbing, not just sizing.

Knuckles can scale walls.

tetravega
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You forgot the « Bomb Impact Launch » in Zelda Botw, it’s hard to learn but really effective

kelsey
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There's also the "melee+jump" in No Man's Sky that shoots you forward. It's hard to play that game without using this trick.

projetognomo
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A friend discovered how to do 3 attacks in 1 in the old MMO Dark Age of Camelot. With the Necro class, you could interrupt your minion's attack animation if you clicked an attack again at just the right time. I was able to do two attacks per "attack circle" but he made a macro so it would time it down to a 10th of a second and get 3 attacks per circle.

Runeclaw
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"Helicopter Jumping" in the original release of WARFRAME - became the best way to get around and was so popular the devs built a whole "Bullet Jump" system based on it... (Or something like that)

sashaburrow
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I can't believe y'all showed Tekken 7 in the beginning of this but didn't mention Korean backdash !

war_n_gore