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Unreal Engine 4 Tutorial - Stealth AI Part 12: Chasing the Player

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In this series we are creating AI and player interactions for a stealth game. This will include stealth movement, patrolling guards, takedowns, and alert phases.
In Part 12 we add the ability for our guard to chase the player when they spot them.
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In Part 12 we add the ability for our guard to chase the player when they spot them.
SUPPORT ME
PRIVATE 1-2-1 SESSIONS
JOIN THE COMMUNITY
FOLLOW ME
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