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F-Zero Climax Speed Run: All Grand Prix Cups beaten with Panzer Emerald
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this ship is quite similar to Samurai Goroh's ship. it has the same stats and very close weight. it feels very similar to drive except that it is easier to take corners with it. otherwise it's about the same.
here's some information about this game that explains several things in the run:
- angled driving: the reason it looks like i'm always driving at an angle is because strafing speed from L and R is added to your normal speed and this makes it overall faster. that means i hold one of these buttons most of the time except in few instances were going straight is tricky. it also helps to set up the spin attack to fend off rivals.
- blast turning: the reason i'm mashing the accelerator button a lot is because this is a tech called blast turning and that makes the ships turn much sharper and retain their grip. just like in GPL, the sound they picked for the accelerator can get grating and annoying after a while. unlike the previous games, blast turning isn't as effective alone and you need to hold D-pad Down to help with turning since that makes the ship turn a lot more.
- difficulty setting and tracks: this game retains GPL's mechanic where the tracks themselves vary depending on the difficulty chosen. that means the tracks you play in novice and standard in the first 3 cups (Bronze, Silver and Gold) aren't the same as the ones in expert or master. for this reason i do the first 3 cups in 3 difficulties (Standard, Expert and Master) because technically they contain different tracks. the last cup (Platinum) has the same tracks in all difficulties. also, unlike GPL, they give you continues in Platinum cup now like in all other cups.
this run was recorded using a Nintendo Switch with the NSO Game Boy Advance App. the colors look a little weird compared to playing on Gamecube's Game Boy Player but i think this is how they look on an actual GBA.
Don't forget to subscribe and touch the bell for updates.
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here's some information about this game that explains several things in the run:
- angled driving: the reason it looks like i'm always driving at an angle is because strafing speed from L and R is added to your normal speed and this makes it overall faster. that means i hold one of these buttons most of the time except in few instances were going straight is tricky. it also helps to set up the spin attack to fend off rivals.
- blast turning: the reason i'm mashing the accelerator button a lot is because this is a tech called blast turning and that makes the ships turn much sharper and retain their grip. just like in GPL, the sound they picked for the accelerator can get grating and annoying after a while. unlike the previous games, blast turning isn't as effective alone and you need to hold D-pad Down to help with turning since that makes the ship turn a lot more.
- difficulty setting and tracks: this game retains GPL's mechanic where the tracks themselves vary depending on the difficulty chosen. that means the tracks you play in novice and standard in the first 3 cups (Bronze, Silver and Gold) aren't the same as the ones in expert or master. for this reason i do the first 3 cups in 3 difficulties (Standard, Expert and Master) because technically they contain different tracks. the last cup (Platinum) has the same tracks in all difficulties. also, unlike GPL, they give you continues in Platinum cup now like in all other cups.
this run was recorded using a Nintendo Switch with the NSO Game Boy Advance App. the colors look a little weird compared to playing on Gamecube's Game Boy Player but i think this is how they look on an actual GBA.
Don't forget to subscribe and touch the bell for updates.
Join the channel to support it and get some perks:
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