[CS:GO] SDK - Decompile maps with no errors!

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[CS:GO] SDK - Decompiling maps with custom textures.
Discord: luk27official or luk27#0420

Don't forget to credit the former authors of the maps/textures you want to use!
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WARNING: If you decompile the map like this, watch out that the ladders will most likely NOT function in game. You have to replace all the "func_ladder" entities with some ladder brush (something like

PolishCZE
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when i click on 'Extract embedded files' hammer is crashing when opening the map :((

bizkit
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Trying to create a non-quad displacement! (entity 0, brush 1076)

Sebeklis
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Gdzie trzeba wrzucić pliki, żeby hammer wiedział skąd pobrać tekstury? Próbowałem wszystkiego i mapa faktycznie się ładuje ale tekstury już nie.

Sebeklis
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Díky chlape! Vždycky jsem měl problém s těmi texturami.

nicolasmarek
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got a question
there a map like Nuke... the prop and texture assets is already in-game
but the map is full with error model because they combine it

if i use this method... will the map show the prop or it will still error ?

rotua
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The textures worked for me but the props didnt. I copied them the same way as the textures... Any Ideas?

Messiasofdoom
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*map name* contains anti-decompiling flags or is obfuscated!

Ian_Paneque
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i po extrahování to furt nejde spustit nevím, co je za problém

CryBite
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Now i can copy other maps, and dont work by myself, THANK U VERY MUCH <3

Alekksuru