de_prime - How Far from the Source can it get?

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Hi! I’m celery- I was the artist on Prime. While helping 3kliks with this video and during the time of the map’s release I was interviewing at a few game studios. I’d love to let everyone know that I’m now a full time artist working at EA on the new skate game. I’d just like to thank the Counter-Strike community for so kindly welcoming this level, and my other work for CSGO. I wouldn’t have gotten to where I am now without the help of the rest of the CS community. Thank you so much for all the love!!!

celeryslice
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to be honest, this is probably the most beautiful map I've seen in source. I don't care about how it'd play or any issues with how it interacts with certain gameplay mechanics. this is an incredible work of art.

thennoth
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3kliks, this video was incredible. This new style of voice narrating is great and energetic, the editing is great and understandable, and it oozes passion for the subject. Glad to still be seeing improvements so many years later!
Also, what a cool fucking map, I'm gonna download it for some wallpapers!

AshtonRob
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5:53 I've watched far too many 3kliksphilip videos for anyone to convince me that this wasn't intentionally pronounced "Morbs."

Funnymoney
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Really interesting to see that this map was partly a predecessor to CS2s art style, soft ambient occlusion and exaggerated global illumination with really shiny and bumpy surfaces, only thing that’s missing is really bright and vivid contrast.

xzraiderzx
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As someone who is a friend of Wills I am constantly impressed by the amount of effort they put into their creations. When you talk to them they seem like a playful every day normal mapper. They seem nice and somewhat knowledgeable and never brag about their own skill. Hell I didn't even find out that Hive was their map till one night we we're playing on the map and i asked "damn this is so cool i wonder who made this." lol

NightGhost
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I find it really interesting how "Pushing source to it's limits" usually means using Environment modeling techniques that have existed for years. Like I used to do a lot of amatuer mapping in Portal 1&2 and hl2 maps.... Now I have a few Mini campaigns in HL:A, But seeing these creative individuals Brut force an Aging engine to look better is so impressive. When I got a taste of Unity, UE and S2 it was so easy to see that with a Fraction of the effort you could make something that out shined Source mapping. To me it's like when modern artists Choose to oil paint, Purposefully choosing to use a technique used in the 7th century. Source can look gorgeous even today, but Imagine if they WEREN'T hindered by these tools they choose to use? Much love and deep respect to the Mappers if you're here!!! ❤️👌

SoggyMicrowaveNugget
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Revisiting it in Source 2 will truly be mindbending

sixsus
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What a genuine way of selflessly promoting a hard-working university student. Getting them some deserved exposure for their skills and knowledge. Kudos to you too Philip!

cemguzel
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This map looks beautiful! It's crazy how a 17 year old engine can achieve something like this.

houuse
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Your efforts in pronouncing Wolfenstein have not gone unnoticed - also great video overall, thanks for all the pretty footage, technical details and giving insights from the mappers themselves.

silphone
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This feels like a map made for CS2 now. I hope it gets ported.

CatsT.M
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I really missed this type of video. Thanks to the mappers and to you for presenting it.

Max-ooxw
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3:48 Here's a little unknown fun fact about this generator model, it's an early prototype model recycled from Half-Life 2's beta.
Counter-Strike: Source tends to recycle a lot of old Half-Life 2 assets, such as the hostages using older versions of the citizen face maps, and one of the hostages even reuses the head of a cut scientist character Dr. Cohrt.

DaRealBruner
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Very fascinating map! Thanks for covering these sorts of things!

tekt_real
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I really hope they will be able to pull off this kind of fidelity for all of their upcoming maps in source 2! Shouldn't be too hard considering the new tools they are given nowadays.

nomnom
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I know it's huge and probably a massive pain to alter but it's such a good tech demo for source I don't know how valve could resist.

MrJinxmaster
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It looks amazing, glad you covered this Philip

framekixrr
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I'm so excited you're covering this map! :D

MFKitten
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Great, good-looking map. Congratulations on the job / career opportunity, you deserve Celery!

robertf