Unleashing the Power of Cinema 4D's New Simulations: A Quick Dive

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Recently Maxon released some big updates to simulations. They’re faster and more accurate, and they’ve made it easy to get rid of the jitter that has plagued their dynamics system forever. In this week's tutorial, EJ Hassenfratz explores the new dynamics features using Lego bricks and walks you through it all - but don’t worry! It’s all virtual so your feet are totally safe.

Intro 00:00:00:00

Adding Rigid Body Dynamics to Cloners 00:00:38

Overview of Dynamic Simulation Settings 00:03:31

Optimizing Dynamic Simulations 00:07:37

How to Remove Jitter From Dynamic Simulations 00:10:50

Using Rigid Body Dynamics With Emitters 00:21:49

Using Follow Position & Follow Rotation Settings 00:24:42

Adding Particle Forces 00:26:28

Applying Custom Colors to Cloned Objects in Redshift 00:31:05

How to Cache Dynamic Sims 00:36:51

Recap 00:37:53
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Great tutorial! Thanks EJ for doing this in detail. Really helpful.
One small thing that I also noticed working with new sim system is: When starting simulation, that freeze at first frame is actually beggining of GPU computation. So if you have 2 or more GPUs in your computer, set simulation GPU in project settings to one that has no monitors attached (=lower overall system usage) and it will start simulation much faster.

KonradPatris
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What a mission with the jigger! Thanks for the help, Sir!

murphyuriaguereka
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The System Of a Down bit really woke me up haha
thank you for sharing your knowledge Ejay <3

kooks
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Your tutorials are extensively explanatory ❤

enitgraphics
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Awesome, there was a lot of tips i needed to know, it was perfect!

Totorus
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Hey EJ, thanks for sharing the knowledge!

bharat
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Very helpful tutorial, got me making some fun stuff pretty quick. Project files download isn't coming through :( I already have a SoM account and am on the newsletter

travis
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Hey EJ @eyedesyn Thank you for the System of a Down reference. Needed that! ( Wake Up! )

guts
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this is cool. BUT lets say I have a lego set made up of thousands of pieces already that i want to do this to. do i still need to put that model (with all of its pieces) directly into a cloner? i dont want to duplicate the model - i just want to shatter it like you have shown.

johnedmonds
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Anyone else get very different results following this exactly? I really had higher hopes for this new dynamics system - the older one was much more art-directable, even with jitters etc. The huge hang at the start of the playback is such a creativity killer :/

stemfourvisual
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More tutorials need subtle System of a Down references

justinmorton
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The tut is great, but I really wanted to get a scene file to play around. But unfortunately it didn't came on both of my emails and yes, I've checked the spam folder. Why don't you give a direct link here?

iMakeVideos_kz
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UE5 will be the future of 3D rendering and animation. C4D needs to speed it up. They've been 10 years behind the ind every 10 years tbh.

davehedgehog
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Just updated. I got the most peculiar thing happening. The clones stack neatly on top of each other, then expand upwards (like they are intersecting) and then topple over. The regular rigid body works just fine. But the new one does this thing... So I tried a new scene with the default scale and it's the same thing. So weird.

kasper_rubin
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Is there a way to make one set of clones glow when they get within a specified proximity of other clones?

kuunami
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4:40 What's the point of the 1.5cm "rigid body thickness"?
Why is that the default? I can't think of a situation where you would want to simulate objects colliding with an invisible force field surrounding them.
And then...why did you set that gap to 0.2? When you lowered the camera you can see the gap still. Is it a math thing/collision limitation of the software?

T_Armstrong
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Informative, interesting, related, and all, thank you

farhadkhosravi
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You're tutorial is great as always, but you must be running on a beast of a machine. I tried these settings on my Macbook Pro 2019, with the most recent update of C4D, did a 10x10x10 cloner and my machine was absolute chugging! Almost crashed several times. Same speed as in the past, no faster for me unfortunately.

Vmshipe
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"Legos" = Facepalm. Lego is the Plural. It's like saying Mooses, Sheeps, Cattles, Polices

prowlTV
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"Lego" that's it. No one calls it "Legos" just like no one says "sheeps"

jimmyhowzer