Unreal Engine interaction - Overlap with the pawn tutorial

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#unrealengine #tutorial

This time we take a look at how to we can use the player controlled pawn to detect the actors around it. We do this with an overlap volume and any time one of the bouncing ball actors overlaps our volume we trigger the jump logic
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You can make the overlap sphere visible by checking the box for hidden in game to off

kirkb
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Exactly what I needed to know, cheers fella

saengGang
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It would be nice if you could show this but with Blueprint Interfaces instead of using a Cast

GiiyomCG
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I am trying to detect when a chasing NPC contacts the player and throw a "death" screen. this might work.

boitmecklyn
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What if I have a second collision for an actor? I only want the third person character to interact with the second collision, but using this method, the character interacts with the first collision as well as the second collision? How can I tell it to ignore the first and only generate an overlap event when the second collision appears?

japaneseextremme
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Hello congratulations Now please do you create a video tutorial to the character enter in a trigger and start a FMV movie story of game pleasee i want know waiting this tutorial simply do you create this?answer me

andreagabriele
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