Technical Workflow for AAA Game Characters - Retopology | PREVIEW

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This is a PREVIEW of a video tutorial series I've created to document my game character process. We're taking the Elf character I previously sculpted in "Making an Elf" tutorial series and now making the game mesh version. The first volume will be about Retopology. Link is in the pinned comment below.
Future volumes (UVs, baking, texturing are forthcoming)
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much needed, ive always struggled with retopology, while other artists just lay down poly's like its the easiest thing in the world lol. instant purchase!

zues
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It looks awesome, Jesse! I purchased the ogre character sculpting course, and it is the best ZBrush I own in my library. I'm looking forward to diving into the elf character series.

chrisrezende
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Thank you! This is a great tutorial! Helped me out a lot. Looking forward to the following =)

Imickskrals
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I picked up your high poly sculpt tutorial of this Elf, looking forwards to seeing this game res version and seeing your substance workflow.

ZephrusPrime
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Nice video. Clean retopology is so important for game artists!

dmutiny
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Looking forward to the release Jesse. Cheers

robertbuchanan
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12:00 why do you need a mid res ? You exported a low res, why not just export all high ?

hotbergina
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What can i do i cant separate the body in part beacuse i cant hide the union, the character is mostly naked, that’s a lot of polys

nicolas
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about to purchase both this and your high poly course! Is your retopology course done completely in zbrush as well?

thedjfuzzymuff