Blender Curves Array Modifier Beginner Tutorial

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In this Blender tutorial I show by an example how to create a (bezier) curve and then create a mesh, add an array modifier to it and align the meshes along the curve (by adding a curve modifier). I also use the fit type Fit Length so that the meshes always fit the length of the curve.

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"Let's gently remove the Default Cube. It hurts but we have to." Love it!

pyrodney
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It certainly looks easy. However, I've spent two days, going over every part of your instructions, over and over. My settings look the same as yours, but I always end up with one mesh at the bottom of the Bezier curve. 😀 Cheers

PASamuelsART
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YOU SOLVE MY 5 HOUR-PROBLEMS THAT THE OTHER YOUTUBES CANNOT FIX!!!

macjean
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omg, I fiddled so much with it and always got the offset problem, because I did not align the origin of the object to the curve origin. Thanks so much

paulb
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This is such an awesome Blender tutorial right here man I love it. Well done Jayanam.😃👍

Numocron
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This is exactly what i need for my adjustable castle walls, thank you!

TKLevis
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I'm going crazy with this topic. Like I've watched this video a hundred times (I'm following a book's instructions and they didn't work so I came here to find a good tutorial). It seems so, so easy but for some reason my object just changes all its measurements and location when I set the curve parameters. For more context, I've changed the cursor's location to the bottom point of my curve and the curve's origin to the 3D cursor. Could you help me, please?

SantaceBagheera
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this is EXACTLY what I needed thank you so much!

KennyPhases
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simple and to the point, thanks for all of your tutorials & TLC

adadventure
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Very clear and simple explanation of the process. Thanks.

peterh
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Marvelous, I subscribed, Thanks very easy to understand.

shiyadevi
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Thank you, friend! That was very helpful!

Andy_Shust
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Great tutorial, but in my case the object does not cover the full curve. I only have three objects. Any ideas what it might be?

leoniddavydov
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Really great tutorial !! May God bless you.

rusticagenerica
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Appreciate your time. Great tutorial, excellent presentation style.

Synapticsnap
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Modifier works weird if you convert mesh object to curves and then try to apply array with curve modifier to it. It works much better with bezier or path curves, as shown by tutorial

Moonev_Fantasy
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so helpfull, to make rivets. one remark, if u modify the object, scale it after or you`re in confusion.

corvette
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Great video! Do you think you could also do a tutorial on how to array along a curve without deformation? I found other videos that explained how to do it, but there was no talking in these videos which made them kinda hard to follow.

lostmarble
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I must suck at this, because everytime I follow this tutorial I get different results 😂

badmonkey
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Hey Jay so this great and I got it to work, however the only way I could move it to another location without distorting it was to apply all of the modifiers. I don't think that's the best workflow. Any tips on repositioning the curve/array without further distortion or having to apply all of the modifiers, or is this just the way it is currently? Seems to rely heavily on object origins and/or cursor location to work (It was okay repositioning it from side to side but got distorted when I moved it up and down...) Any help or guidance would be appreciated.

kevinhouse
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