How to use MagicaVoxel for Concept Art

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Back in 2021, I had a the opportunity to work on Project Dragon that unfortunately got canceled. I participated in the overall visual development of the environment and world building at the early stage of the project. I came up with this process using MagicaVoxel & painting the render in photoshop, to create concept art for the projects. Until then the team was struggling to find a good way to mock-up environments efficiently. I decided to share my process with the Art team back then, and today I'm sharing it with you!

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This all looks so awesome. Whether the game comes out or not still doesn't mean these pieces aren't huge works of art!

EvyDevy
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Woahhh I saw Nicholas's post, I'm so happy you shared this + all of it's progress, thank you so much! It's incredibly inspiring <3

GijsWitkamp
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Amazing thank you so much for this. While I'm very sad I cant see this game come to life, I really appreciate seeing all this work that might have never seen the light of day. Really is all so valuable for educating myself on the concept art process and building up my next body of work. Huge fan of what you guys do at fireball studio btw, I have no idea you were one of the founders, its definitely on my list of studios I hope to one day work with.

Mikel_
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I love this process! And how awesome and whimsical the result is.
Thanks for sharing!

narutomoonkun
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This is such a cool workflow. I just downloaded magicavoxel thinking it might be a good way to mock up buildings quickly, and your video is a perfect guide! Thank you for sharing!

markb
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Great stuff, thanks for letting us mortals know this existed. Love your approach

thomasbrissot
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Ooooh ! Thank you for sharing !
I'll be sure to test this process ✨

MrNaos
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nice tutorial dude, I'm sorry to hear that the project got canceled, I've seen most of the concept art and 3D model that been post on Twitter/X today and it's awesome, the art team have a really talented and hardworking artist, hope you guys will get another great project ASAP

Uta-gzjm
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Welcome back! Shame about the project, the art I've seen looked super cool. Thanks for the tutorial, this might also be a good workflow for thumbnailing 3d environments without getting to caught up noodling with 3d tools

FFFlay
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C'est vraiment super intéressant ! Merci pour ton tuto et bonne chance dans la création de ton studio Fireball je suivrais ça de près !

syn_draw
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Florian, since i saw the project dragon concepts I was wondering if you were involved into it, and of course you were! So sorry about the cancellation, the work of every artist involved is amazing. Thanks for the tutorial, this can be really useful!

TanyaDarkLullaby
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damn didnt know u also worked on this project I've seen some of Nicholas Kole's concept stuff and they are really awesome. such a shame they had to canceled this awesome project.

rejanrams
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very exciting! i never knew of this program! can those environments be exported to another 3d program to “tidy” up and use in a game engine? all the art and 3d models i seen on twitter looked very exciting, sad it wasn’t able to be completed :(

altertonart
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Really like this...thanks for sharing. Is each of the voxel cubes that are used to create the scene the same size cube, excluding the bigger cube that the scene is put on?

vizdotlife
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Could do with that render engine in max.

John-mzrj
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