BLUEPRINT FUNCTION LIBRARY - AN OVERVIEW - UNREAL ENGINE - UE4 - UE5

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Create re-usable functions that can be used in any blueprint and can be edited one in one place!
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0:40 - How to create a new Blueprint Function Library
1:10 - GET GI (Game Instance) Create a CASTING function that can access the Game Instance from anywhere
3:20 - GET PC (Player Controller) Create a CASTING function that can access the Player Controller from anywhere
5:00 - Another example: Create a Fade Camera Function that can be used universally
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Very helpful tip. This is a game changer. Saves a lot of casting.

doomstarrobo
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I had no idea this existed. Considering I am making a bunch of minigames in my game, this is going to be very, very useful!

jumbobinteractive
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im glad i found your channel, i really like the way you explain things

YouWillDoAsYouAreTold
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why cast to PC, if Get Player Controller already returns an instance of PC (even if inherited)?

maximd
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Thanks!
I guess you have to make these for each project, or copy them. it would be great to have global library of common things.

rifz
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could you explain where did you get (Tutorials_GI) from, Please?

im